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Flinthoof Boar
( 2)
Creature — Boar
(2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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Floral Spuzzem
( 4)
Creature — Elemental
(2/2)
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
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Floriferous Vinewall
( 2)
Creature — Plant Wall
(0/2)
Defender When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flourishing Bloom-Kin
( 2)
Creature — Plant Elemental
(0/0)
Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
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Flourishing Hunter
( 6)
Creature — Wolf Spirit
(6/6)
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
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Flowering Lumberknot
( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
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Flycatcher Giraffid
( 5)
Creature — Antelope Lizard
(3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
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Foe-Razer Regent
( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
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Folk of An-Havva
( 1)
Creature — Human
(1/1)
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
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Folk of the Pines
( 5)
Creature — Dryad
(2/5)
: Folk of the Pines gets +1/+0 until end of turn.
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Foratog
( 3)
Creature — Atog
(1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
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Forceful Cultivator
( 4)
Creature — — Snake Shaman
(2/3)
This spell costs less to cast if there are no land cards in your hand. When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Forcemage Advocate
( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
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Forerunner of the Heralds
( 4)
Creature — Merfolk Scout
(3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
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Forgotten Ancient
( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Forked-Branch Garami
( 5)
Creature — Spirit
(4/4)
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
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Foul Emissary
( 3)
Creature — Human Horror
(1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
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Foundation Breaker
( 4)
Creature — Elemental
(2/2)
When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Fraction Jackson
( 3)
Creature — Human Hero
(1/1{1/2})
, : Return target card with a ½ on it from your graveyard to your hand.
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Freelance Muscle
( 5)
Creature — Rhino Warrior
(4/4)
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
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Free-Range Chicken
( 4)
Creature — Bird
(3/3)
: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
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Freestrider Lookout
( 3)
Creature — Human Rogue
(3/3)
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Frenemy of the Guildpact (playtest)
( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Freyalise Supplicant
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
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Frilled Sandwalla
( 1)
Creature — Lizard
(1/1)
: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
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Froghemoth
( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
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Frontier Mastodon
( 3)
Creature — Elephant
(3/2)
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frostwalla
( 3)
Snow Creature — Lizard
(2/2)
: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Frostweb Spider
( 3)
Snow Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
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Fugitive Druid
( 4)
Creature — Human Druid
(3/2)
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
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Fungus Elemental
( 4)
Creature — Fungus Elemental
(3/3)
, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn.
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Fungus Sliver
( 4)
Creature — Fungus Sliver
(2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Funnel-Web Recluse
( 5)
Creature — Spider
(3/5)
Reach Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Fyndhorn Druid
( 3)
Creature — Elf Druid
(2/2)
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
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Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gaea's Avenger
( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Gaea's Courser
( 5)
Creature — Centaur Soldier
(4/5)
Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gaea's Liege
( 6)
Creature — Avatar
(*/*)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.
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Gaea's Protector
( 4)
Creature — Elemental Warrior
(4/2)
Gaea's Protector must be blocked if able.
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Gaea's Revenge
( 7)
Creature — Elemental
(8/5)
This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Gala Greeters
( 2)
Creature — Elf Druid
(1/1)
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
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Galadhrim Guide
( 4)
Creature — Elf Scout
(3/4)
When Galadhrim Guide enters the battlefield, scry 2.
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Galadriel, Gift-Giver
( 5)
Legendary Creature — Elf Noble
(4/4)
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gamekeeper
( 4)
Creature — Elf
(2/2)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Game-Trail Changeling
( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Trample
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Gang of Elk
( 6)
Creature — Elk Beast
(5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Garenbrig Paladin
( 5)
Creature — Giant Knight
(4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.
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Garenbrig Squire
( 2)
Creature — Human Soldier
(2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
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Gargantuan Gorilla
( 7)
Creature — Ape
(7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. : Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
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Gargos, Vicious Watcher
( 6)
Legendary Creature — Hydra
(8/7)
Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
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Garruk's Companion
( 2)
Creature — Beast
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Garruk's Harbinger
( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Garruk's Horde
( 7)
Creature — Beast
(7/7)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
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Garruk's Packleader
( 5)
Creature — Beast
(4/4)
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Garruk's Warsteed
( 5)
Creature — Rhino
(3/5)
Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Gatebreaker Ram
( 3)
Creature — Sheep
(2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
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Gatecreeper Vine
( 2)
Creature — Plant
(0/2)
Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
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Gatherer of Graces
( 2)
Creature — Human Druid
(1/2)
Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
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Gatstaf Howler
( 0)
Creature — Werewolf
(3/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
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Gatstaf Shepherd
( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
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Geist Trappers
( 5)
Creature — Human Warrior
(3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach.
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Geistpack Alpha
( 4)
Creature — — Wolf
(5/4)
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Gemhide Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": Add one mana of any color."
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Gemrazer
( 4)
Creature — Beast
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
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Generous Ent
( 6)
Creature — Treefolk
(5/7)
Reach When Generous Ent enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Generous Patron
( 3)
Creature — Elf Advisor
(1/4)
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
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Generous Stray
( 3)
Creature — Cat
(1/2)
When Generous Stray enters the battlefield, draw a card.
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Generous Visitor
( 1)
Creature — Spirit
(1/1)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
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Genesis
( 5)
Creature — Incarnation
(4/4)
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
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Genesis Hydra
( 2)
Creature — Plant Hydra
(0/0)
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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Geothermal Kami
( 4)
Creature — Spirit
(4/3)
When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Ghalta, Primal Hunger
( 12)
Legendary Creature — Elder Dinosaur
(12/12)
This spell costs less to cast, where X is the total power of creatures you control. Trample
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Ghalta, Stampede Tyrant
( 8)
Legendary Creature — Elder Dinosaur
(12/12)
Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
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Ghastbark Twins
( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat.
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Ghazbán Ogre
( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Ghazbán Ogress
( 1)
Creature — Ogre
(2/2)
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
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Ghirapur Guide
( 3)
Creature — Elf Scout
(3/2)
: Target creature you control can't be blocked by creatures with power 2 or less this turn.
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Ghor-Clan Savage
( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Ghoultree
( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Giant Adephage
( 7)
Creature — Insect
(7/7)
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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Giant Ankheg
( 8)
Creature — Insect
(8/8)
Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other creatures you control have trample and ward .
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Giant Badger
( 3)
Creature — Badger
(2/2)
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
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