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Squirrel Stack (Squirrel Stack (b))
Squirrel Stack (Squirrel Stack (b)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (c))
Squirrel Stack (Squirrel Stack (c)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (d))
Squirrel Stack (Squirrel Stack (d)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (e))
Squirrel Stack (Squirrel Stack (e)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (f))
Squirrel Stack (Squirrel Stack (f)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel token card
Unglued (Uncommon)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Stab Wound
Stab Wound 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic 2015 Core Set (Uncommon)
Guild Kit: Orzhov (Uncommon)
Jumpstart (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Staff of the Death Magus
Staff of the Death Magus 3 (3)
Artifact

Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Staff of the Flame Magus
Staff of the Flame Magus 3 (3)
Artifact

Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Staff of the Letter Magus
Staff of the Letter Magus 3 (3)
Artifact

As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

Unstable (Uncommon)
Staff of the Mind Magus
Staff of the Mind Magus 3 (3)
Artifact

Whenever you cast a blue spell or an Island you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Staff of the Sun Magus
Staff of the Sun Magus 3 (3)
Artifact

Whenever you cast a white spell or a Plains you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Staff of the Wild Magus
Staff of the Wild Magus 3 (3)
Artifact

Whenever you cast a green spell or a Forest you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Staggering Insight
Staggering Insight WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)
Staggershock
Staggershock 2Red (3)
Instant

Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Iconic Masters (Uncommon)
Stalker Hag
Stalker Hag Black or GreenBlack or GreenBlack or Green (3)
Creature — Hag (3/2)

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Eventide (Uncommon)
Stalking Stones
Stalking Stones (0)
Land

Tap: Add Colorless.

6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Mirrodin (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Stalking Vampire
Stalking Vampire (0)
Creature — Vampire (5/5)

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Stalking Vampire.

Innistrad (Uncommon)
Stalking Vengeance
Stalking Vengeance 5RedRed (7)
Creature — Avatar (5/5)

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Rare)
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Streets of New Capenna Commander (Rare)
Stalking Yeti
Stalking Yeti 2RedRed (4)
Snow Creature — Yeti (3/3)

When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

2Snow: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Stamp of Approval
Stamp of Approval 3 (3)
Artifact

As Stamp of Approval enters, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

Unstable (Uncommon)
Stampede
Stampede 1GreenGreen (3)
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Masters 25 (Uncommon)
Other Versions
Nemesis (Uncommon)
Stampeding Serow
Stampeding Serow 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Saviors of Kamigawa (Uncommon)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Visions (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Stand Together
Stand Together 3GreenGreen (5)
Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Darksteel (Uncommon)
Standing Stones
Standing Stones 3 (3)
Artifact

1, Tap, Pay 1 life: Add one mana of any color.

The Dark (Uncommon)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Odyssey (Uncommon)
Stangg
Stangg 4RedGreen (6)
Legendary Creature — Human Warrior (3/4)

When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Masters 25 (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Uncommon)
Star Charter
Star Charter 3White (4)
Creature — Bat Cleric (3/1)

Flying

At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Uncommon)
Star Compass
Star Compass 2 (2)
Artifact

Star Compass enters tapped.

Tap: Add one mana of any color that a basic land you control could produce.

Special Guests (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Planeshift (Uncommon)
Iconic Masters (Common)
Star Whale
Star Whale 6BlueBlue (8)
Creature — Alien Whale (8/8)

Flying, vigilance

Other creatures you control have ward 2.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Starforged Sword
Starforged Sword 4 (4)
Artifact — Equipment

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)

When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.

Equipped creature gets +3/+3 and loses flying.

Equip 3

Bloomburrow (Uncommon)
Stargaze
Stargaze Variable ColorlessBlackBlack (2)
Sorcery

Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Bloomburrow (Uncommon)
Starlight
Starlight 1White (2)
Sorcery

You gain 3 life for each black creature target opponent controls.

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Starlight Invoker
Starlight Invoker 1White (2)
Creature — Human Cleric Mutant (1/3)

7White: You gain 5 life.

Tenth Edition (Uncommon)
Other Versions
Legions (Common)
Starlit Angel
Starlit Angel 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Portal (Uncommon)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Onslaught (Uncommon)
Starnheim Aspirant
Starnheim Aspirant 2White (3)
Creature — Human Cleric (2/2)

Angel spells you cast cost 2 less to cast.

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Starscape Cleric
Starscape Cleric 1Black (2)
Creature — Bat Cleric (2/1)

Offspring 2Black (You may pay an additional 2Black as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

This creature can't block.

Whenever you gain life, each opponent loses 1 life.

Bloomburrow (Uncommon)
Starseer Mentor
Starseer Mentor 3WhiteBlack (5)
Creature — Bat Warlock (3/5)

Flying, vigilance

At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.

Bloomburrow (Uncommon)
Start // Finish (Start)
Start // Finish (Start) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Start from Scratch
Start from Scratch 2Red (3)
Sorcery — Lesson

Choose one —

• Start from Scratch deals 1 damage to any target.

• Destroy target artifact.

Strixhaven: School of Mages (Uncommon)
Start the TARDIS
Start the TARDIS 1Blue (2)
Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Doctor Who Commander (Uncommon)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Battle for Zendikar (Uncommon)
Static Discharge
Static Discharge 1Red (2)
Sorcery

Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.

Jumpstart: Historic Horizons (Uncommon)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Static Prison
Static Prison White (1)
Enchantment

When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get EnergyEnergy (two energy counters).

At the beginning of your first main phase, sacrifice Static Prison unless you pay Energy.

Modern Horizons 3 (Uncommon)
Status // Statue (Statue)
Status // Statue (Statue) 2BlackGreen (4)
Instant

Destroy target artifact, creature, or enchantment.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Status // Statue (Status)
Status // Statue (Status) Black or Green (1)
Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Staunch Crewmate
Staunch Crewmate 1Blue (2)
Creature — Human Pirate (2/1)

When Staunch Crewmate enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan (Uncommon)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Steadfast Armasaur
Steadfast Armasaur 3White (4)
Creature — Dinosaur (2/3)

Vigilance

1White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Ixalan (Uncommon)
Steal Artifact
Steal Artifact 2BlueBlue (4)
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steam Blast
Steam Blast 2Red (3)
Sorcery

Steam Blast deals 2 damage to each creature and each player.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Steam Spitter
Steam Spitter 4Green (5)
Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)

Red: Steam Spitter gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Steamclaw
Steamclaw 2 (2)
Artifact

3, Tap: Exile target card from a graveyard.

1, Sacrifice Steamclaw: Exile target card from a graveyard.

Odyssey (Uncommon)
Steamflogger Service Rep
Steamflogger Service Rep 2Green (3)
Creature — Goblin Rigger (1/1)

Whenever another Goblin you control enters, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamflogger Temp
Steamflogger Temp 1Red (2)
Creature — Goblin Rigger (2/1)

6, Tap: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Dromedary
Steel Dromedary 3 (3)
Artifact Creature — Camel (2/2)

Steel Dromedary enters tapped with two +1/+1 counters on it.

Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.

At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.

Modern Horizons 2 (Uncommon)
Steel Exemplar
Steel Exemplar 5 (5)
Artifact Creature — Wizard (4/4)

Trample

Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

The Brothers' War (Uncommon)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steelclaw Lance
Steelclaw Lance BlackRed (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip Knight 1

Equip 3

Throne of Eldraine (Uncommon)
Steelform Sliver
Steelform Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Steelshaper's Gift
Steelshaper's Gift White (1)
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Commander Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Stench of Evil
Stench of Evil 2BlackBlack (4)
Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay 2.

Ice Age (Uncommon)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Steppe Glider
Steppe Glider 4White (5)
Creature — Elemental (2/4)

Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Game Night 2019 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Battlebond (Uncommon)
Sterling Grove
Sterling Grove GreenWhite (2)
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Modern Horizons 2 (Rare)
Other Versions
Invasion (Uncommon)
Stern Judge
Stern Judge 2White (3)
Creature — Human Cleric (2/2)

Tap: Each player loses 1 life for each Swamp they control.

Torment (Uncommon)
Stern Mentor
Stern Mentor 3Blue (4)
Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has "Tap: Target player mills two cards."

Avacyn Restored (Uncommon)
Stern Proctor
Stern Proctor BlueBlue (2)
Creature — Human Wizard (1/2)

When Stern Proctor enters, return target artifact or enchantment to its owner's hand.

Urza's Saga (Uncommon)
Stern Scolding
Stern Scolding Blue (1)
Instant

Counter target creature spell with power or toughness 2 or less.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Stew the Coneys
Stew the Coneys 2Green (3)
Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "2Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Steward of Solidarity
Steward of Solidarity 1White (2)
Creature — Human Warrior (2/2)

Tap, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Still Life
Still Life 1GreenGreen (3)
Enchantment

GreenGreen: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Odyssey (Uncommon)
Stimulus Package
Stimulus Package 2RedGreen (4)
Enchantment

When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Stingerfling Spider
Stingerfling Spider 4Green (5)
Creature — Spider (2/5)

Reach

When Stingerfling Spider enters, you may destroy target creature with flying.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Commander 2015 (Uncommon)
Ultimate Masters (Uncommon)
Stinging Cave Crawler
Stinging Cave Crawler 2Black (3)
Creature — Insect Horror (1/3)

Deathtouch

Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.

The Lost Caverns of Ixalan (Uncommon)
Stinging Licid
Stinging Licid 1Blue (2)
Creature — Licid (1/1)

1Blue, Tap: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Tempest (Uncommon)
Stinging Lionfish
Stinging Lionfish 1Blue (2)
Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Stinkdrinker Bandit
Stinkdrinker Bandit 3Black (4)
Creature — Goblin Rogue (2/1)

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Stir the Pride
Stir the Pride 4White (5)
Instant

Choose one —

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine 1White (Choose both if you pay the entwine cost.)

Modern Masters (Uncommon)
Other Versions
Darksteel (Uncommon)
Stir the Sands
Stir the Sands 4BlackBlack (6)
Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Amonkhet (Uncommon)
Stitch Together
Stitch Together BlackBlack (2)
Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Commander 2018 (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology 2018 (Uncommon)
Stitcher's Supplier
Stitcher's Supplier Black (1)
Creature — Zombie (1/1)

When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart 2022 (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Stitchwing Skaab
Stitchwing Skaab 3Blue (4)
Creature — Zombie Horror (3/1)

Flying

1Blue, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Stocking the Pantry
Stocking the Pantry Green (1)
Enchantment

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.

2, Remove a supply counter from Stocking the Pantry: Draw a card.

Bloomburrow (Uncommon)
Stoic Champion
Stoic Champion WhiteWhite (2)
Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Vintage Masters (Uncommon)
Other Versions
Legions (Uncommon)
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