Jhoira of the Ghitu
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.168 / 5  (188 votes)
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Card Name:
Jhoira of the Ghitu
Mana Cost:
1BlueRed
Converted Mana Cost:
3

Types:
Legendary Creature — Human Wizard
Card Text:
2, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
P/T:
2 / 2
Expansion:
Rarity:
Rare
All Sets:
Future Sight (Rare)Modern Masters (Rare)
Card Number:
157
Artist:
Rulings
6/7/2013 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
6/7/2013 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the card's owner's next upkeep.
6/7/2013 When the last time counter is removed, the second triggered ability of suspend will trigger. It doesn't matter why the last time counter was removed or what effect removed it.
6/7/2013 If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
6/7/2013 As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the card's type are ignored.
6/7/2013 If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended.
6/7/2013 If the spell has any mandatory additional costs, you must pay those if able. However, if an additional cost includes a mana payment, you are forced to pay that cost only if there's enough mana in your mana pool at the time you cast the spell. You aren't forced to activate any mana abilities, although you may do so if you wish.
6/7/2013 A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell itself).