Rulings
Display Rulings
| 10/1/2007 |
Abilities that trigger when a player gains life may trigger as a result of this ability. |
| 10/1/2007 |
This ability can cause some strange results in the Two-Headed Giant format. For example, if the teams have 15 life and 11 life, respectively, then the "highest life total among all players" is considered to be 8 life (15 divided by 2, rounded up). When this ability resolves, each player's life total gets set to 8, so each team ends up with 16 life. |
| 10/1/2007 |
In other multiplayer formats, each player's life total is set to the highest life total within his or her range of influence. These changes happen at the same time. For example, if each player has a range of influence of one, and the players in the game are Alice (4 life), Barry (8 life), Carrie (11 life), and Doug (7 life), in that order, then Alice's life total will become 8 and Barry and Doug's life totals will each become 11. |
|