Swerve
 
Community Rating:
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Community Rating: 4.067 / 5  (193 votes)
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Card Name:
Swerve
Mana Cost:
BlueRed
Converted Mana Cost:
2

Types:
Instant
Card Text:
Change the target of target spell with a single target.
Flavor Text:
"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
—Rannon, Vithian holdout
Expansion:
Rarity:
Uncommon
Card Number:
200
Artist:
Rulings
10/1/2008 Swerve targets only the spell whose target will be changed. It doesn't directly affect the original target of that spell or the new target of that spell.
10/1/2008 You don't choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets, the target isn't changed. It doesn't matter if the original target of that spell has somehow become illegal.
10/1/2008 If you cast Swerve on a spell that targets a spell on the stack (like Cancel does, for example), you can't change that spell's target to itself. You can, however, change that spell's target to Swerve. If you do, that spell will be countered when it tries to resolve because Swerve will have left the stack by then.
10/1/2008 If a spell targets multiple things, you can't target it with Swerve, even if all but one of those targets has become illegal.
10/1/2008 If a spell targets the same player or object multiple times, you can't target it with Swerve.
3/1/2010 An Aura spell on the stack targets the object or player which it will enchant upon entering the battlefield. Thus, an Aura spell is a "spell with a single target", which means you may use Swerve to change that target. Doing so will cause it to enter the battlefield enchanting the new target rather than the original one.