Leyline of Punishment
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.839 / 5  (87 votes)
Click here to rate and discuss this card.
Card Name:
Leyline of Punishment
Mana Cost:
2RedRed
Converted Mana Cost:
4

Types:
Enchantment
Card Text:
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Expansion:
Rarity:
Rare
Card Number:
148
Artist:
Rulings
8/15/2010 Your "opening hand" is the hand of cards you decide to start the game with after taking any mulligans.
8/15/2010 After all players have decided not to take any more mulligans, if the starting player has any Leylines in his or her hand, he or she may put any or all of them onto the battlefield. Then each other player in turn order may do the same.
8/15/2010 Leylines that start the game on the battlefield aren't cast as spells. They can't be countered.
8/15/2010 After each player has exercised his or her option to put Leylines onto the battlefield, the first turn of the game begins.
8/15/2010 Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
8/15/2010 If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
8/15/2010 Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
8/15/2010 Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
8/15/2010 If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)
8/15/2010 Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
8/15/2010 Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
8/15/2010 Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.
8/15/2010 If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.