Alive // Well
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.333 / 5  (54 votes)
Click here to view ratings and comments.
Card Name:
Alive
Mana Cost:
3Green
Converted Mana Cost:
4

Types:
Sorcery
Card Text:
Put a 3/3 green Centaur creature token onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Expansion:
Rarity:
Uncommon
Card Number:
121a
Artist:
Rulings
4/15/2013 If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
4/15/2013 To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
4/15/2013 You can choose the same object as the target of each half of a fused split spell, if appropriate.
4/15/2013 When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell is countered and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
4/15/2013 When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
4/15/2013 In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. If anything needs information about a split card not on the stack, it will get two values.
4/15/2013 On the stack, a split spell that hasn't been fused has only that half's characteristics and converted mana cost. The other half is treated as though it didn't exist.
4/15/2013 Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
4/15/2013 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
4/15/2013 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
4/15/2013 If you cast Alive/Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
Alive // Well
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.333 / 5  (54 votes)
Click here to view ratings and comments.
Card Name:
Well
Mana Cost:
White
Converted Mana Cost:
1

Types:
Sorcery
Card Text:
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Expansion:
Rarity:
Uncommon
Card Number:
121b
Artist:
Rulings
4/15/2013 If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
4/15/2013 To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
4/15/2013 You can choose the same object as the target of each half of a fused split spell, if appropriate.
4/15/2013 When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell is countered and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
4/15/2013 When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
4/15/2013 In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. If anything needs information about a split card not on the stack, it will get two values.
4/15/2013 On the stack, a split spell that hasn't been fused has only that half's characteristics and converted mana cost. The other half is treated as though it didn't exist.
4/15/2013 Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
4/15/2013 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
4/15/2013 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
4/15/2013 Count the number of creatures you control when Well resolves to determine how much life you gain.
4/15/2013 If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.