Chandra, Pyromaster
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.630 / 5  (135 votes)
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Card Name:
Chandra, Pyromaster
Mana Cost:
2RedRed
Converted Mana Cost:
4

Types:
Planeswalker — Chandra
Card Text:
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Loyalty:
4
Expansion:
Rarity:
Mythic Rare
All Sets:
Magic 2014 Core Set (Mythic Rare)Magic 2015 Core Set (Mythic Rare)
Card Number:
132
Artist:
Rulings
7/1/2013 To activate the first ability, you must target a player but you can choose to not target any creatures.
7/1/2013 If a creature is targeted by the first ability, it won’t be able to block even if the damage is prevented.
7/1/2013 The card exiled by the second ability is exiled face up. Playing it follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it’s a creature card, you can cast it only during your main phase while the stack is empty.
7/1/2013 If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven’t played a land yet that turn.
7/1/2013 In the third ability, “exiled this way” means the cards you just exiled because of that ability resolving. Cards exiled with the second ability or with previous activations of the third ability don’t count.
7/1/2013 While resolving the third ability, you create the copies of the card in exile and cast them from exile. You can cast zero, one, two, or all three copies. The card itself isn’t cast. It remains exiled.
7/1/2013 While casting the copies for the third ability, timing restrictions based on the card’s type (such as sorcery) are ignored. Other restrictions, such as “Cast [this spell] only during combat,” are not.
7/1/2013 Because you’re playing the copies “without paying their mana costs,” you can’t pay any alternative costs for the copies. You can pay additional costs, such as kicker costs. If the copies have any mandatory additional costs, you must pay those.
7/1/2013 If the copied card has {X} in its mana cost, you must choose 0 as its value when casting the copies.
7/1/2013 Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
7/1/2013 Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
7/1/2013 Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
7/1/2013 Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
7/1/2013 The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
7/1/2013 You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
7/1/2013 Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
7/1/2013 If your planeswalkers are being attacked, you can block the attackers as normal.
7/1/2013 If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
7/1/2013 If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
7/1/2013 If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.