Elspeth, Knight-Errant
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.128 / 5  (43 votes)
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Card Name:
Elspeth, Knight-Errant
Mana Cost:
2WhiteWhite
Converted Mana Cost:
4
Types:
Planeswalker — Elspeth
Card Text:
+1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Loyalty:
4
Rarity:
Mythic Rare
All Sets:
Shards of Alara (Mythic Rare)Duel Decks: Elspeth vs. Tezzeret (Mythic Rare)Modern Masters (Mythic Rare)Modern Event Deck 2014 (Mythic Rare)
Card Number:
13
Artist:
Rulings
1/1/2011 Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability
7/1/2013 Lethal damage and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s a creature whose toughness is 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.