Genesis Hydra
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.688 / 5  (8 votes)
Card Name:
Genesis Hydra
Mana Cost:
Variable ColorlessGreenGreen
Converted Mana Cost:
2
Types:
Creature — Plant Hydra
Card Text:
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
Flavor Text:
Designed by George Fan
P/T:
0 / 0
Expansion:
Rarity:
Rare
All Sets:
Magic 2015 Core Set (Rare)
Iconic Masters (Rare)
Card Number:
176
Rulings
11/17/2017 Genesis Hydra’s first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can’t enchant Genesis Hydra.
11/17/2017 If you have fewer than X cards in your library, you reveal all of them.
11/17/2017 If a card in a player’s library has Variable Colorless in its mana cost, X is considered to be 0.
11/17/2017 A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
11/17/2017 If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn’t target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
11/17/2017 If “the rest” is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.