Breakneck Rider
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Breakneck Rider
Mana Cost:
1RedRed
Converted Mana Cost:
3

Types:
Creature — Human Scout Werewolf
Card Text:
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Flavor Text:
Only the most skillful riders brave the Breakneck Ride through Kessig.
P/T:
3 / 3
Rarity:
Uncommon
Card Number:
147a
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Neck Breaker
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Neck Breaker
Converted Mana Cost:
3

Types:
Creature — Werewolf
Card Text:
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Flavor Text:
He can't outrun what he is.
Color Indicator:
Red
P/T:
4 / 3
Rarity:
Uncommon
Card Number:
147b
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.