Hermit of the Natterknolls
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Hermit of the Natterknolls
Mana Cost:
2Green
Converted Mana Cost:
3

Types:
Creature — Human Werewolf
Card Text:
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
Flavor Text:
He hates company . . .
P/T:
2 / 3
Rarity:
Uncommon
Card Number:
209a
Artist:
Rulings
4/8/2016 The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016 You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Lone Wolf of the Natterknolls
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lone Wolf of the Natterknolls
Converted Mana Cost:
3

Types:
Creature — Werewolf
Card Text:
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
Flavor Text:
. . . but he'll have you for lunch.
Color Indicator:
Green
P/T:
3 / 5
Rarity:
Uncommon
Card Number:
209b
Artist:
Rulings
4/8/2016 The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016 You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.