Silas Renn, Seeker Adept
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Silas Renn, Seeker Adept
Mana Cost:
1BlueBlack
Converted Mana Cost:
3
Types:
Legendary Artifact Creature — Human
Card Text:
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)
P/T:
2 / 2
Expansion:
Rarity:
Mythic Rare
Card Number:
43
Artist:
Rulings
11/8/2016 You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card’s mana cost.
11/8/2016 You may cast that card this turn even if Silas Renn leaves the battlefield.
11/8/2016 Silas Renn doesn’t change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.
11/8/2016 An effect that instructs you to “cast” a card doesn’t allow you to play lands.
11/8/2016 Casting the card causes it to leave your graveyard and become a new object. You can’t cast it multiple times.
11/8/2016 If you don’t cast the card, it remains in your graveyard.
11/8/2016 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
11/8/2016 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
11/8/2016 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
11/8/2016 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
11/8/2016 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.