Decommission
 
Community Rating:
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Community Rating: 5 / 5  (0 votes)
Card Name:
Decommission
Mana Cost:
2White
Converted Mana Cost:
3
Types:
Instant
Card Text:
Destroy target artifact or enchantment.
Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Flavor Text:
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Expansion:
Rarity:
Common
Card Number:
16
Artist:
Rulings
2/9/2017 If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.
2/9/2017 If the target artifact or enchantment becomes an illegal target, Decommission is countered and none of its effects happen. You won’t gain life.
2/9/2017 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
2/9/2017 Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2/9/2017 Tokens that leave the battlefield will satisfy a revolt ability.
2/9/2017 Energy counters aren’t permanents. Paying Energy won’t satisfy a revolt ability.