Chains of Custody
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Chains of Custody
Mana Cost:
2White
Mana Value:
3
Types:
Enchantment — Aura
Card Text:
Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Expansion:
Rarity:
Common
Card Number:
3
Artist:
Rulings
12/2/2022 Chains of Custody's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chains of Custody leaves the battlefield.
12/2/2022 If Chains of Custody leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled.
12/2/2022 Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
12/2/2022 If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
12/2/2022 In a multiplayer game, if Chains of Custody's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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