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Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Training Grounds
Mana Cost:
Blue
Mana Value:
1
Types:
Enchantment
Card Text:
Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
Rarity:
Rare
All Sets:
Rise of the Eldrazi (Rare)
March of the Machine: The Aftermath (Rare)
Card Number:
109
Artist:
Rulings
6/15/2010 Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's Variable ColorlessRed cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
5/12/2023 Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
5/12/2023 Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
5/12/2023 Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is 2Green, you'd have to pay only Green. If an activation cost is 2, though, you'd still have to pay 1.
5/12/2023 Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes Variable Colorless. For example, Drana, Kalastria Bloodchief has an activated ability that costs Variable ColorlessBlackBlack. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only 3BlackBlack. This is true even if the ability states that Variable Colorless must be paid with a certain color of mana, as Crimson Hellkite's ability does.
5/12/2023 If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs RedRed, it costs 0, or it costs only nonmana actions such as Tap or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of 1.
5/12/2023 Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs Red, and Suppression Field says "Activated abilities cost 2 more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost 2Red, Training Grounds reduces that cost back to Red.
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