敵愾
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
敵愾
Mana Cost:
3RedRedRed
Mana Value:
6
Types:
クリーチャー ― - エレメンタル・インカーネーション
Card Text:
速攻
あなたがコントロールする呪文がいずれかの対戦相手にダメージを与える場合、そのダメージをすべて軽減し、0にする。 これにより軽減されたダメージ1点につき、速攻を持つ赤の3/1のエレメンタル・シャーマン・クリーチャー・トークンを1体戦場に出す。
敵愾がいずれかの領域からいずれかの墓地に置かれたとき、それをオーナーのライブラリーに加えて切り直す。
P/T:
6 / 6
Rarity:
Rare
All Sets:
Lorwyn (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Commander 2015 (Rare)
Commander Anthology 2018 (Rare)
Card Number:
48
Artist:
Language:
Japanese
Rulings
10/1/2007 The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
10/1/2007 Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
10/1/2007 If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
10/1/2007 If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
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