Savage Punch
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Savage Punch
Mana Cost:
1Green
Mana Value:
2
Types:
Sorcery
Card Text:
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. (Each deals damage equal to its power to the other.)
Expansion:
Rarity:
Common
All Sets:
Khans of Tarkir (Common)
Jumpstart 2022 (Common)
Card Number:
723
Artist:
Language:
English
Rulings
9/20/2014 You can't cast Savage Punch unless you target both a creature you control and a creature you don't control.
9/20/2014 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
9/20/2014 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won't get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don't control isn't, the creature you control will get +2/+2 until end of turn.
9/20/2014 Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
9/20/2014 Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.
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