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Community Rating: 3.573 / 5  (62 votes)
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Use it on your opponent's 10/2 Kiln Fiend.
Posted By: NoobOfLore (2/24/2012 10:45:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It can protect you against a creature for a turn. It can allow you to push through for the win. It can draw you a lot of cards. It can save one of your creatures from removal. It can steal back a creature someone Mind Controlled. It can even make you discard cards you want in the graveyard. Keep in mind that it checks the creatures power at the time it was removed, including modifiers, but the toughness when the creature comes back again, when those modifiers normally don't apply anymore. I once drew 9 and discarded 2, by removing my opponent's Knotvine Paladin. It felt like cheating. ^^
Posted By: Rainyday2012 (7/27/2009 4:15:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Such a beautifully designed card.
Posted By: jetzine (1/3/2010 9:27:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is a solid, well-designed card with a variety of uses:

-- It can serve as temporary removal (permanent if the target is a token) or as protection against removal.
-- It can be used to retrigger enters-the-battlefield and leaves-the-battlefield triggers.
-- It can be used to filter cards to draw what you need (ideally with high-power/low-toughness creatures, temporary boosts, or creatures that aren't creatures/tokens).

It also works really well in the context of some combos, for instance Dreams of the Dead. You could make a pretty cool reanimation engine using that. Off the top of my head, I'm thinking Dreams of the Dead + Panoptic Mirror + Vanish into Memory.

You revive a creature in response to the Panoptic Mirror/au... (see all)
Posted By: Ragamander (12/16/2011 8:12:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Righteousness...
Posted By: GooberSnotpants (1/26/2010 10:28:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


THIS is how you use your Ball Lightning/Groundbreaker. If I'm correct, doesn't this also prevent them from dying after their first turn?
Posted By: NARFNra (12/7/2010 4:16:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


W/U allies, the most potent kind mind you, could run this well :p
Posted By: RafiqTheMiststalker (4/28/2010 9:02:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It would be hilarious to do this with a Marit Lage token from Dark Depths. Not sure one would want to, but drawing 20 cards is nice....:D
Posted By: Benjammn (12/18/2009 1:20:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ridiculously powerful in the right deck, or hell even the wrong deck. Just make sure not to target something that has more toughness than power and you're set.

This can give you some ridiculous card advantage whenever you play it. Even if you play it on your opponent's turn, so the discard comes very quickly thereafter, you still get to pick and choose what you discard.

There are quite a few things that can counter the drawback of this card. Library of Leng will let you save all the cards you would normally discard, or pick and choose if there are some you just plain want to be rid of. As a bonus, it lets you keep your potentially massive hand without having to discard down to 7 cards. There's also the often overlooked Pull From Eternity, which you can use to stop the "return to the battlefield" part entirely. And there's always Stifle....

Great card.
Posted By: yyukichigai (8/14/2011 6:52:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'd run this to rescue a 1/1 attacker in an exalted deck. It snatches up your creature when your opponent pulls a combat trick, you draw the cards, then it comes back with no memory of the exalted bonus.
Posted By: Gareth32 (11/15/2011 11:22:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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