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Community Rating: 2.971 / 5  (87 votes)
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Just to echo what everyone else has said, it's not "great" on its face, but in the right deck it's awesome. Some ideas:
- Act of Treason an opponent's creature, attack with it (if advantageous), and then Ooze it at the end of turn.
- Remove costly upkeeps from huge creatures.
- Make something like Ball Lightning a permanent 6/6 creature for 5 CMC AFTER attacking with it out of the gate
- Ooze a creature with Unearth. Unearth it, and Ooze it again, essentially copying it.
- Use with Glory of Warfare to permanently boost a creature +2/+2 and THEN add +2/+0 attacking and +0/+2 defending. A 9/7 Woolly Thoctar is nothing to sneeze at.

I'm sure everyone would prefer that it was an Instant so you could interrupt removal, but just because you can't doesn't mean the card is terrible.
Posted By: MarkBGH (12/1/2009 7:56:15 AM)
Rating: 
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@Gezus82: Unearthed creatures are exiled if they would leave the battlefield. So you can't avoid them being removed from the game just by saccing them.
Posted By: Cyberknight (1/19/2010 1:27:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card would be unfreakingbelievably amazing were it not for the sorcery speed clause.
I can only imagine they didn't want to enable degenerate combos with death-fueled pieces like Grave Pact or Thraximundar or some such.

Which just sucks.

I'd like to think a non-Ooze creature or non-token creature clause would have been a lot more reasonable without letting this card be begging for a breaking.

That being said, he's still very interesting and playable in conjunction with anything that likes it when your dudes die.
Kresh the Bloodbraided
Stalking Vengeance
Viscous Shadows
Butcher of Malakir
and combo's nicely with any sort of static pump abilities
Gaea's Anthem
Muraganda Petroglyphs
Trusty Machete
Posted By: HairlessThoctar (2/4/2010 11:09:04 AM)
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oozing your oozes is not allowed so the combo with only Gaea's Anthem wont work - you need something additional to create a non-Ooze creature
Posted By: Buridan (2/11/2010 4:50:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


i use this with ant queen, get some ants counters out there pump them with giant growth then ooze them, BAM you have a permanent 4/4 ooze, or i use might of oaks, BAM 8/8 ooze, also great with Mycoloth and Mosstodon, give them trample.
Posted By: JPRaptor (10/5/2009 5:22:03 PM)
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@Ezenthar: yes, it's possible.

as for the card, at first i was like "garbage. this is going directly into the trash", then i thought about it and realized it's not that bad, just you have build a deck around this. i wish it ran at instant speed, but then it would definitely be overpowered. all in all, not a bad card, just different and i like that about it.
Posted By: dishwater63 (3/10/2010 10:36:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pros:
-gets rid of cumulative upkeeps
-gets rid of negative effects (not comes into play effects)
-boosts a creatures toughness if it is lower than its power
-makes the creatures "ooze" creatures (coat of arms much?)
-attack, deal damage, ooze it and get a new creature that's untapped so no need to worry about defense
-easily triggers "Put into the graveyard from play" or "Leaves play" effects

Cons:
-sorcery only, can't save your creatures
-gets rid of good effects like flying and trample
-creatures become green, easily removed
-toughness can be reduced if power is lower

Overall rating: Pros outweigh cons by a lot. It's green so you probably have lots of power oriented creatures and this boosts toughness on those creatures. 4.5/5
Posted By: VoidedNote (3/16/2010 3:53:37 PM)
Rating: 
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@ MarkBGH
This is actually one time when Mark of Mutiny is better than Act of Treason.
Posted By: gcilley (2/4/2010 10:22:01 PM)
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Combine this and ball lightning. During your 2nd main phase sacrifice ball lightning and get a 6\6 toekn.
Posted By: CrimsonFury82 (10/9/2009 2:16:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Moss.

Bridge.

Troll.
Posted By: EternalLurker (11/29/2010 3:48:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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