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Community Rating: 3.591 / 5  (116 votes)
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Amazing card to build a deck around. Fun to play in casual with Conqueror's Pledge or Storm Herd and also plays very well with Twilight Drover.
Posted By: sVs (10/17/2010 9:34:32 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Enormously useful card in a Saproling deck; all of your tokens start out at 3/3, and with Pallid Mycoderm, you could sacrifice 4 to make all the rest 7/7 and just wreck your opponent.

Also makes Kazandu Blademaster pop in as a 4/4 with First Strike and Vigilance for 2 mana.
Posted By: Aburaishi (2/19/2011 10:24:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


For most purposes, Juniper Order Ranger is superior. The ranger is easier to cast, the ability stacks, and it affects all creatures (including the persist creatures that are not 2/2s). However, the captain is so much fun, and encourages 1/1 decks and plays completely different. My 1/1 decks include a playset of Captains, as well as two rangers. Between white and green, there are three 1/1 fliers for 1.
Posted By: kiseki (4/22/2011 11:54:37 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


AWESOME combo with Ghave, Guru of Spores, as many creatures as you have mana. and they are all 2/2's. solid
Posted By: Mattmedia (6/15/2011 11:41:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Makes it a bit of a shame that the cat tokens produced by White Sun's Zenith are 2/2.

Also helps keep a weenie/token deck from getting hosed by Æther Flash. Saprolings and Doubling Season like this a lot.
Posted By: jfre81 (7/21/2011 3:21:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


bitterblossom
Posted By: stille_nacht (8/11/2011 1:19:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@JoeyWalker
No, I think this was for Saprolings and Soldier tokens. Green or White is the traditional color of Saproling decks (in Ravnica, at least. Time Spiral pushed Black or Green too.) He does work well with goblins in block as well. Dragon Fodder drops a pair of Canyon Minotaurs.

And anyways, Wild Nacatl would NOT get counters unless you didn't have the Plains and Mountain out when he resolved. Check this guys rulings, he looks back at the creature to see if it is STILL a 1/1 at the time his ability resolves.
Posted By: OmegaSerris (9/19/2011 2:23:39 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


this+any 2/2 with persist+any saccing engine=infinite combo
Posted By: catowner (10/15/2010 10:35:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I've been researching this guy in standard and there are tons of options: Mobilization, Goblin Assault (you get a lightning bolt every turn), Verdant Force, Mycoloth, Oona, Rhys the Redeemed, Rise of the Hobgoblins, Creakwood Leige....the list goes on.
Posted By: michinmuri (6/11/2009 7:06:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


How about Sigil Captain, Muderous Redcap and Nantuko Husk? Seems like a near ideal infinite combo - play Redcap, 2 damage. Sack to husk, it persists. Put the damage trigger, the captain's trigger, and the persist trigger on the stack in that order... Redcap becomes 1/1, 3/3, deals three damage. Sack to husk and repeat: Husk becomes infinitely huge and Redcap deals infinite damage.

An infinite combo off of three cards in three colors... not terrible, as they go.
Posted By: revinyesvr (6/18/2009 9:09:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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