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Community Rating: 3.426 / 5  (128 votes)
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I wish it costed 5. I'd love to see this come out 3rd turn, with a first turn mana dork and 2nd turn Cultivate/Kodama's Reach. That would also give you the colors you need more to activate it.
Posted By: Thanato5 (6/16/2013 12:03:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


1White Repeatable 5 life is no joke, especially at instant speed and that low cost.
1Blue Cycling every turn is a handy ability to have, doubles you chances if you topdeck another land.
1Black Who doesn't like assassinating those pesky bears?
1Red 3 damage a turn is an excellent win condition, can finish a player off in no time.
1Green Just having this thing untapped will make your opponent really think hard about blocking, having repeatable titanic growth's at your finger tips.

Shimmering Grotto and this are both 5 cent cards, you could run these in a mono deck.. That is budget magic at its finest.
Posted By: TheWrathofShane (12/9/2012 2:12:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Draw and discard 1, -2/-2, 3 damage to a player, +4/+4, gain 5 life. Cute. They're even in that order if you start from the blue one, it's kind of a shame they didn't re-order it just for this card.

(Also shows off nicely how life loss and -X/-X are more powerful than life gain and +X/+X)
Posted By: LordRandomness (5/18/2013 3:03:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Basic summary of Magic: The Gathering in one card
Posted By: htgtmd (11/15/2011 8:17:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I see a lot of people are complaining about only being able to use this once per turn you take...but what about once during each player's turn, aka Unwinding Clock? Throw in a few Myrs or Artifact lands and you got yourself a nifty little weapon.
Posted By: sparkyeks88 (1/23/2012 5:20:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Overall a great card. 6 to play is a little steep, but with the right cards (IE Everflowing Challice), that can be overlooked and overcome quite easily.
True, all the abilities require the card to be tapped, but with a card like Voltaic Key (or Galvanic Key), it could easily be reused an extra time (or more) each turn.
Add in a Mycosynth Lattice and any mana can be used for any of the effects.
Posted By: MagicianInfinity (4/5/2011 4:10:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The blue effect is good, I don't know what you guys are talking about. This card stalls the board so ridiculously that it's almost impossible to punch through. You use the white ability to keep you alive and the blue ability to dig through your deck for threats/answers. The black ability can kill any random weenies that sneak through, and the red and green abilities are great, uncounterable finishers.

Altogether, this is a fun and powerful card. It's very good in a control deck.
Posted By: Vorthosian (6/23/2009 12:04:07 AM)
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It has White Sun's Passage, Merfolk Looter, Disfigure, Volcanic Hammer, and Might of Old Krosa on a stick.
Posted By: DacenOctavio (12/22/2010 10:33:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Honestly, who could hate this card? It works in any deck! And if you run it in a WUBRG deck, you wield a force to be reckoned with.
Posted By: TheWallinator74 (1/20/2012 9:20:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is amazing. I recently created a domain deck with this card being the main win condition. It really shines when you get two in play (Sculpting Steel rocks!). Also works great with the Seedborn Muse, makes it very difficult for your opponent to win when you have that much control. I agree that the blue power is pretty weak, but after playing a Shard Convergence you get plenty of lands to discard for useful stuff (Like another Obelisk of Alara).
Posted By: cthulhuz (4/24/2009 1:50:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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