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Community Rating: 4.181 / 5  (108 votes)
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I dub thee White Shock. It's no Whitening Bolt, but then again neither is Shock.
Posted By: SilentOppressor (8/16/2013 2:12:39 PM)
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Orbital lasers are apparently a key part of white's slice of the color pie.
Posted By: ROBRAM89 (12/18/2010 8:12:50 PM)
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I love how white seems to have a thing for annihilating the bad guys with space lasers. See Gaze of Justice for another example.
Posted By: Zulp (9/24/2010 12:20:29 AM)
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Has anyone else noticed that this card is 2/3 of Lightning Helix, for 1/2 the price? That makes this card Good Value (tm).
Lightning Helix gains you 3 life and deals 3 damage to one target at instant speed for WR.
By redirecting damage, Harm's Way effectively gains you 2 life and deals 2 damage to one target at instant speed for W.
Posted By: jairdudes (7/16/2009 8:02:08 AM)
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To anyone complaining about the power level of M10: I think they're just taking the core set closer to most expansion sets in power. And that was needed. Did anyone, ever buy the earlier core sets? This is a wonderful card, but I don't think it's too powerful. Black and red get serious boosts from M10 too, and blue is the strongest colour in standard, so it's no wonder it gets nerfed.
Posted By: Rainyday2012 (7/27/2009 4:32:13 PM)
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The perfect counterpart to path to exile. While path is great for those ridiculous threats cou couldn't even hope to deal with, harm's way allows you to conserve your paths in case of those threats. this card allows your 2/3 armorsmith to wipe their 4/4 broodmate and escpae unscathed. It also allows you to redirect an unblocked attacker's damage, or the damage of one of their blockers, and have it hit a combo creature, or one of those versatile, low toughness creatures that your opponent does not attack with and will not block with. Little did they know, their own creature was about to destroy it. 4.5/5

-one thing I did not know before... There are going to be about 750-800 cards in standard without lorwyn etc. A full 1/3 of which is creatures with toughness of 2 or less. That means that harm's way prevents 2 damage from killing a creature of yours, or damaging you, and can then either help damage the opponent, or act as a removal spell for more than half (about 450 creatures) of the ... (see all)
Posted By: Grimn777 (8/21/2009 9:47:57 PM)
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Amazing. It's like Healing Salve. But good.
Posted By: 2pcsofcandy (7/10/2009 7:56:20 PM)
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White is definitely becoming a lot stronger than it was several years ago. Thats not to say it was never good; white has always been a great color. But ever since Oblivion Ring and Path to Exile and Ajani Goldmane, white has become more lethal to play against (especially since it already had access to Wrath of God and tokens). With the addition of this instant, white is going to be even more popular then it was before (then again Wrath did become illegal in standard, but white still has a lot of potential).
Posted By: SavageBrain89 (7/11/2009 4:00:46 PM)
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i would go as far to say this card is even better than that @jairdudes

its because you can save one of your creatures AND destroy one of your opponent at the same time for 1 mana. One of the most cost-effectiv cards i've ever seen.
Posted By: Asarkun (7/17/2009 8:25:55 AM)
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I think this one will be one of the best of the new cards from the M10 set. I would go far as to say that every mono-white deck should have 4 of these between the sideboard and maindeck.
Posted By: silentbobus (7/10/2009 8:46:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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