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Community Rating: 3.851 / 5  (37 votes)
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Badass art. Because no-one said it.
Posted By: Tiggurix (5/28/2012 1:03:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Um... Gravecrawler?
Posted By: Chocl8215 (8/26/2012 8:02:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a REPEATABLE DOUBLE TUTOR PEOPLE!

'might' be good in EDH is an understatement- he's plain BROKEN there.

Now, I understand that for normal 60-card concoctions, he seems almost underwhelming because of his cost. It's still a double tutor. I don't know why he's not a Rare. I'm not a fool, he's not worth Mythic, but double tutor still seems rare to me.

He's not 'weak for his cost'- if you're playing him for his mana cost, using one swamp per turn so he only comes out on turn 5, that's your fault, not his. Magic cards are made to be broken, and if you land this guy turn 4, or turn 3, then you are in a very good position. Green for mana, Black for sick graveyard interactions, both for tokens to to sac to his ability.

Zombies are undead. What part of the word 'Reanimator' don't you understand?! Instead of a Reanimator Beatdown deck, this guy could really shine in a Reanimator Control deck. So complain about his 3/3 low stats. Complain about his lack of evasion. ... (see all)
Posted By: DarthParallax (10/8/2011 9:26:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


He's a very slow card. 5 mana makes it hard to get out unless you draw a Dark Ritual, and you can't even use his effect the first turn he comes to the field. Still, he has a very powerful effect and getting it off even once or twice can mean victory for the Zombies.

Overall, can be useful for Zombies.
Posted By: KillerNacho (4/7/2010 4:43:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Weak for his cost is entirely correct. Zombie pilots must be careful when choosing creature cards for tribal decks since zombies have historically been overcosted and/or narrow in scope. Compare Gravespawn Sovereign to Captivating Vampire - the power difference is just sickening. There are many zombie cards which appear to be hypothetically good while in practise they just end up warming your hand.

From what I have seen, many people commenting on cards in gatherer appear to either be very ignorant or have no playtesting experience what-so-ever and are just commenting on the cards hypothetically.

"How about using him to get out as many Death Barons, Lord of the Undead, etc. as possible- every game!"

You will not see him every game. Not to mention you won't be able to utilize his ability in an adequate fashion consistantly. Not to mention you still must cast the cards that you retrieve AND he taps to do so limiting your draw with him substantially. Not to mention you must actu... (see all)
Posted By: Maniac_Zombie (3/25/2011 10:15:33 AM)
Rating: 
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Weak for its cost? I wouldn't call this guy weak by any means; he's incredibly useful and he tactfully rounds out any Zombie tribal deck. Maybe not quite as good with the M10 rule changes but still bomb
Posted By: bowlofgumbo (12/5/2009 11:34:43 PM)
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It´s slow and weak for its cost.
Posted By: Paulo_Ricardo (9/16/2009 8:21:52 AM)
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slow yes, but hes great as a finisher. err to find your finishers. dont forget thats land accel deck thinning and creature search for 1B sac n tap
Posted By: Drewid (4/29/2011 11:50:42 AM)
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Pair it with a Cemetery Reaper and simultaneouly nuke your opponent's graveyard and draw every zombie in your deck at no collateral cost to you. Expensive combo, but Dark Rituals, Cabal Coffers, and any other big mana generator can support it.
Posted By: Skycat (1/5/2010 10:14:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How about using him to get out as many Death Barons, Lord of the Undead, etc. as possible- every game!
pick and choose, my friends.
Posted By: iantewks (4/6/2010 7:51:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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