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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.473 / 5  (55 votes)
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"If you're going to kill me, you might want to do it quickly."
Posted By: NoobOfLore (12/27/2010 2:11:14 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


So it's like Living Artifact. Only it's an artifact. And it costs more. And you can use it more often.

To make it slightly more impressive, use more than one. I take one damage from ? Very well. Next upkeep, I gain two life by removing a counter from each.
Posted By: count_dorku (8/17/2010 3:24:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The fact that it says "...at the beginning of each upkeep," not your upkeep, is what truly makes this card useful, especially in multiplayer games. Gaining life is never bad (well, almost never), so although it wouldn't hurt to have it in a deck, I probably wouldn't put this in a deck of mine unless I used that deck solely for multiplayer games.
Posted By: KnightLord77 (3/7/2011 6:54:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Under-appriciated card. Yeah it has its downsides of not being able to stop everything, but honestly it would be broken if it did. Do you really want an artifact card that can essentially stop all damage to you, no I don't think so because your opponent could do the same thing. It's only a 2-drop, cut it some slack.
Posted By: democidist (11/11/2011 12:53:51 PM)
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PURE GOLD IN COMMANDER where longevity is the name of the game.
Posted By: D34D2R1T35 (3/21/2012 4:02:33 AM)
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When I first saw this, I thought it was a slightly weaker version of Ajani's Mantra in colorless. Then I realized it was every upkeep, not just yours. That makes a big difference. Even in a one-on-one game this is probably a little better most of the time.
Posted By: UncreativeNameMaker (6/18/2012 4:06:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It might be good with cards that care about lifegain more than total life such as Ajani's Pridemate, Ageless Entity, Well of Lost Dreams, and Cradle of Vitality.
Posted By: JimmyNoobPlayer (5/7/2013 6:52:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is the third time I've commented:
-The first time I thought it was terrible due to explosive effects of some decks (combos mostly) and the 'uselessness" of lifegain
-The second time I saw it as a johnny only piece

This time? I see that 1-2 life per turn can stave off control decks for a very long time, hold off burn decks as they run out of cards, and in multiplayer? Forget about it, without artifact hate they actually have to kill other players first so they aren't wasting resources into (quite literally) nothing. It turns you into an anti-target; meaning it works well with Propaganda and other anti-target cards.
Posted By: blurrymadness (7/12/2013 10:41:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


really shines in multiplayer
Posted By: tantallum99 (9/25/2010 9:38:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Takes away most of the disadvantage to pain lands...not an amazing feature, but interesting.

As others have said, great in multiplayer.
Posted By: ImpliedQuotient (11/12/2010 9:38:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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