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this + splinter twin = pretty much auto win in Five color magic.
Posted By: ultratog1028 (5/20/2010 11:55:20 AM)
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Well you do lose your Tempest Efreet for a random card in their hand. It's not exactly stealing.
Posted By: GainsBanding (2/16/2010 1:20:39 AM)
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Followed Footsteps.

Anyone you actually attempt to do that to will punch you in the face, of course.

(Note that you can use the token during their upkeep, so they never get to keep cards they draw. Sane opponents will just concede as soon as you set it up if they don't have a way to kill the original or end the game immediately. Well, no, as I said, a sane opponent will punch you in the face...)

Curiously, note the wording on this card and compare it to Bronze Tablet, which lacks the key "from anywhere" qualifier. This is because, due to the lack of that wording, Bronze Tablet's ownership doesn't change if it leaves play before it resolves -- but you still get your opponent's card! Ugly. The errata to Tempest Efreet fixes that, but can't do anything about the advent of token copies (which existed even back when this card was still relatively new thanks to Dance of Many and Skull of Orm, the firs... (see all)
Posted By: Aquillion (3/26/2013 10:24:15 PM)
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The reason this card is better than the similar Bronze Tablet is that it is much easier to make duplicate creature tokens than duplicate artifact tokens. The original combo with this involved Dance of Many and Skull of Orm. Now, of course, it's much easier with Splinter Twin.

It should be noted that the old PC Shandalar game has a bug that makes this card incredibly broken. If you use it in that game, you get over a hundred copies of whatever card was going to be stolen, plus the same amount for 2 or 3 other random cards in the deck. And for the icing on the cake, you don't even lose the Tempest Efreet.
Posted By: Technetium (4/23/2013 6:02:20 PM)
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Use cards like Mind Slash, Coercion, Duress, and Despise to slim down your opponent's hand to one good card, then use this to take it. Then lose friends. :P

I think the meanest part of this card is that even though it looks like there's an out (Pay 10 life and it doesn't happen) if you're down to less than 10, you are unable to pay life.
Posted By: Zetan (1/4/2014 12:57:00 PM)
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@SlackWareWolf
I wouldn't call them "Sissies." They paid for their cards, and I bet they wouldn't want to loose their cards that they paid for. Also, it says RANDOM, meaning that they could lose more than just a basic land. Players honestly shouldn't have to be forced to deal with ante in tournaments. If you really want to play ante so badly, play it with your friends who are cool with it.

As for the card, I think it's good.(But not in positive light.) Not saying it's broken, just unfair. Either way, your opponent is going to lose something, life or their card. I'm glad that theres no more ante in this game.
Posted By: DragoKnight (3/26/2011 7:14:53 AM)
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It's fun to think about what could have happened back when this was a permissible card.

It's also gratifying to realize that this doesn't happen anymore.
Posted By: Xpodmaniac (5/23/2010 9:43:43 PM)
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@ SlackWareWolf:
Mulligans were always part of Magic, they just worked differently than they do now. Originally to mulligan you had to reveal a hand with exactly 7 or exactly 0 lands in it. The modern "Paris Mulligan" rules were first used at the first Pro Tour (which was in L.A. not Paris, but that's a topic for another time).
Posted By: TPmanW (11/6/2011 9:31:47 PM)
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One of the greatest artwork ever!!! I love that card, sadly is unplayable
Posted By: Kikke (9/7/2011 2:24:24 PM)
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"Basically Not playing for Ante was a House Rule that was very common, so they started making it OK to not play for Ante. A Mulligan was also a House Rule at one point and now, you can do it at a tournament."

What's more likely: that 99.9% of Magic players are sissies, or that you're just an elitist troll?

There's a reality--the 'norm'--outside your backwater metagame and narcissistic view of the world. You are in a small minority that believes that the game would be better with ante and no regulation on deck content. Notable people who disagree with you are the members of Wizards of the Coast, who have kept this game running for almost seventeen years now. While they may not have done everything perfectly, they have decidedly earned credibility for their stance on the matter. You can't even seem to conjure up any argument against these matters that goes beyond childish name calling.
Posted By: scumbling1 (5/23/2011 7:00:28 PM)
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