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Community Rating: 3.414 / 5  (58 votes)
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Quite a unique art style for Magic cards which I am loving.
Posted By: lorendorky (9/26/2012 1:11:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


*Gasp* The King in Yellow?! Is that you Hastur!? I didn't know you were part of the Golgari ... Wait, Ah! so that's why Cthulhu thinks your so smelly! It all makes sense now.
Posted By: Redgurr (9/26/2012 1:54:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I just want to point out that the art and the flavor connects like no other.
I can easily imagine a desperate ravnican citizen who has nowhere else to go to, decides to join the Swarm and enters that very gloomy looking Gate (into the Undercity)
Posted By: Dabok (10/2/2012 11:50:06 AM)
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Not bad. And nice art.
Posted By: A3Kitsune (9/25/2012 11:13:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Try saying that three times in a row.
Posted By: neongecko06 (10/4/2012 3:38:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great? No, but not bad, and decent in Commander where superior multi-lands might not work because of color ID. This will be a welcome addition to enemy color decks, which have always been short on decent dual lands.
Posted By: Radagast (10/13/2012 11:29:46 AM)
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Thanks so much Wizards, for printing a full cycle of common dual lands, and then reprinting all ten at super common! Casual players will never have to worry about 2-color mana fixing ever again! ^w^
Posted By: Opined_Fluke (4/16/2013 5:40:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a lot better then Golgari Rot Farm in my opinion, since you don't have to return a land to your hand to get it out. Doing so can really cripple you in the early game, where every move and mana spent counts.

Late game when you have more then enough mana to support you, the rot farm may be better because it provides more fuel to pump charge/kicked spells. Personally though, I'd still use this over the farm.
Posted By: MechaKraken (9/30/2012 7:44:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I find it strange, yet somehow pleasant, that I am quite favoring these Guildgate arts over the Shock Land REPRINT arts, while it was the exact opposite for the Original Ravnica Lands: Didn't like the Karoo art on half of them though all 10 play very well; but I'd trade Beta Dual Lands for Ravnica Shock Lands 1:1. As in you get the Beta card and I get the Ravnica one. The Ravnica ones are better balanced if you want the game to be fun more years in a row, and they just have plain kickass art.

I would love to build a deck using all Guildgates and Old Shocklands, and I'll trade people Karoos for Guildgates and Beta lands for Old Shocks to do it. There were *some* Karoos I liked the art for, but I like *every* Guildgate, and that is what makes it/breaks it for me.
Posted By: DarthParallax (10/10/2012 8:22:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Ignore the trolls, these cards are absolute GARBAGE! Come into play tapped is a strict minus and almost never worth fixing your manabase for, unless they print some good support for gates, these are a very very poor mans shocklands if you think otherwise you are lying to yourself.

Thanks wizards, keep on reminding why I haven't played magic in a long long time. Corrupt A** holes
Posted By: D34D2R1T35 (10/12/2012 1:25:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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