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Meditate is one of those cards which drop jaws, but for very different reasons. First of all, its a very powerful card. Its draw/mana ratio is 1.33, which is unusually good. However, the true aspect of Meditate that makes it playable is its instant speed. This gives you the opportunity to cast it where the extra turn will not be so benefitial to your opponent.

Control can abuse this card. If you leave mana open for a counterspell, an opponent may wanna refrain from casting a spell. You can cast meditate there, at end of turn. If they have no instants, then you draw 4 cards, and they go again. If used early on, the extra turn will not be so dangerous, and can be control via Daze, Foil, Misdirection, FoW, etc.

Reset High tide on its own loves this card, as its skip next turn aspect becomes practically irrelevant.

Meditate can definetely give up an upper hand in battle, but when incorrectly cast will probably cost you the game. A turn 3 counterspell bluffed meditate can be devastating... (see all)
Posted By: ClericNacho (6/5/2010 10:19:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The cards absolutely busted, if it was a sorcery it'd be a lot less good though.

in control vs control often the turns are just draw go, so this is like a 3 cmc draw 3 card @ instant speed in that regard.

which is crazy

the cards nuts anyone who doesn't see that can't evaluate cards properly.
Posted By: bigrig69 (6/14/2010 2:26:32 PM)
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Bound, Blood Funnel and you get 4 cards for U to kick off that storm. There will be no next turn
Posted By: zk3 (9/17/2010 10:33:29 AM)
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Note to Barrin (even if we're going to need a medium for him to read it): It didn't quite work.
Posted By: SkyknightXi (3/3/2013 1:11:38 PM)
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This card is so good I'd play it even if it was a sorcery.
Posted By: DacenOctavio (12/21/2012 12:46:33 AM)
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This card is just disgusting with an active smokestack and/or tangle wire going.

"Why yes, I WOULD like to draw four cards and make you sacrifice more permanents."
Posted By: Tivoko (10/14/2013 9:28:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@EGarrett01:
You just lose one turn and therefore card, the opponent draws as usual.
So you get 2 extra cards out of this, which happens to be double the effect of Divination. Instantly!
Posted By: MadTheorist (7/11/2011 3:29:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I used to use this in a control deck. It goes wherever you want, generally when you don't need an actual next turn. Cast it, leave mana open for a response, and enjoy your cards. Your opponent is going to think it's a trick, but it's not- it's just basic card advantage in exchange for a turn you were going to spend with a counterspell ready anyways.
Posted By: Jannissary (7/4/2013 5:29:14 AM)
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@EGarrett01: Actually, no. Its +2 cards for you: You draw 4, lose 1 card, skip 1 draw. You can't count opponents draw he draws as usual (you already counted your own missed draw).
Posted By: zipec (7/14/2013 2:54:23 PM)
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For use with Lighthouse Chronologist :)
Posted By: Earthdawn (4/26/2013 10:47:03 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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