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Community Rating: 2.606 / 5  (47 votes)
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12 >
Black mage loves black haste. I too consider "Shade" a French Vanilla ability, a very common thing that we all understand. Loved Mirri The Cursed in Standard, a definite game ending monster in my old Bad Moon aggro. Haste wins games.
Posted By: The-D (10/7/2010 12:28:12 PM)
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Aaron's Random Card Comment of the Day #4, 9/30/10

This card felt weird to me when it came out in the Urza’s Saga set.

Prior to this little beater, haste on black creatures has been confined to dudes that repeatedly came back from the dead (Nether Shadow, Ashen Ghoul) and the intentionally overdone proto-Akroma, Spirit of the Night.

The along came this guy--uncommon, 2/2, flying, haste. Black. Weird.

I understand the desire to make flying creatures with haste, as the abilities go so well together. I also understand that it’s hard to make them--the “flying” colors do not have access to haste normally, and the “haste” color should only get flying at rare, specifically on very non-2/2-sized Dragons. So if one wanted to make a monocolored smallish hasty flier at a lower rarity, what color could it go in? Black’s the only reasonable choice.

For as much sense as it made in theory, Crazed Skirge hardly... (see all)
Posted By: Aaron_Forsythe (9/30/2010 9:17:42 AM)
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Here's what's going on. Black needs haste for purposes of limited. Black is very restricted in creature keywords and to make sure there is diversity in commons and uncommon black creatures, black needs haste. Green needs haste for constructed. There are many things that development needs green creatures to do for constructed that haste helps. The compromise reached was to make haste a secondary ability in black allowing it to be more frequent and lower rarity. The ability is tertiary in green because it shows up on fewer cards and in higher rarities. Essentially, haste only shows up when a green card needs it for constructed purposes.

What this means is that haste shows up on more black cards in total but shows up on more relevant cards in green. Which is the number two color in haste? It's all a matter of what you care about. From a design standpoint, it's black as it's filling an important design role through volume. For development, it's green because in constructed play,... (see all)
Posted By: MaRo (9/30/2010 9:53:32 AM)
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Fun Fact: This is the only card on Gatherer MaRo has commented on.
Posted By: Test-Subject_217601 (11/24/2010 9:16:50 AM)
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Haste in black is a remnant of the whole "attack with this guy from the graveyard this turn" you find on Corpse Dance, Shallow Grave, and guys that do it all the way back to Nether Shadow.
Posted By: WotC_KennethNagle (9/30/2010 10:00:33 AM)
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Did the two developers forget about Boros Skynight?
Posted By: blindthrall (12/16/2010 11:43:07 PM)
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Three WotC employees have posted here...haste in black is kind of a magnet, huh?

Fun fact: This card's Multiverse ID is 5555.
Posted By: Axelle (5/26/2011 11:40:25 AM)
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looks pretty sane to me
Posted By: ttian (4/20/2009 3:58:25 PM)
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HI MARO! HI! CAN I HAVE A JOB? PLEASE! I'VE GOT MYTHIC COMMENT STATUS!
Posted By: Shadoflaam (1/30/2012 11:18:03 AM)
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@Aaron_Forsythe:

I would agree that green is still the second-most haste-attuned color. Gaea's Revenge, Vengevine, Putrefax, Thornling, as well as the red/green cards like Bloodbraid Elf and Boggart Ram-Gang all seem to indicate that. In Extended, most Black creatures that can have haste only get it through unearth. And this feels right, as green is much more primal and creature-oriented.
Posted By: BuffJittePLZ (4/19/2011 8:39:41 AM)
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12 >
The problem with giving too much haste to green is that there's a real risk of making red and green too similar.
Posted By: Aquillion (4/28/2013 12:02:19 PM)
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Guys, stop hating on what the WotC employees have to say. I, for one, am very interested in what they have to say. (I'd love to see more comments from you, MaRo).

I'd say it's appropriately priced, and although it doesn't make perfect sense as far as the color pie, it makes sense as to what it's supposed to be as a creature.

Aaron, I pretty much agree with everything you said.

Also, KennethNagle and MaRo: Just from reading your comments, I thought maybe you could come up with a keyword ability (mostly for black creatures) that could return them from your graveyard to the battlefield. This could be the return of or a substitute for Unearth. Since Ken mentioned haste was for returning it to the battlefield and it wasn't able to do that alone, and MaRo said black doesn't get very many keyword abilities, I think it would be cool if there was an abundant return of an ability like that. (Returning to Alara would be awesome, as well).

Thanks,

Jace, the Mind Finger-Painter
Posted By: j_mindfingerpainter (7/25/2012 1:44:16 PM)
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HI MARO! HI! CAN I HAVE A JOB? PLEASE! I'VE GOT MYTHIC COMMENT STATUS!
Posted By: Shadoflaam (1/30/2012 11:18:03 AM)
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Wow... Aaron is a spaz and is probably the main reason magic is going downhill. Why won't he shut up? I'd hate to hear him talk about a cracker he had for lunch, holy crap.
Posted By: Fitchen_Kinks (6/29/2011 11:34:39 AM)
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If this weren't black (and thus ritual-able), I don't think I'd use him. But since he is, a second-turn flying hasty 2/2 is awesome.
Posted By: bay_falconer (6/4/2011 2:07:42 PM)
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@ KennethNagle
If black uses haste for reanimation effects, it's more a inability to solve this issue in a different way. A zombie with haste sounds weird. Having a zombie with "return it to the battlefield tapped and attacking" is a whole different story... so no haste required. Make it a keyword and you've done it.

@ MaRo
Well, I owe you great respect for creating the color cycle (due respect), but I think you made a big mistake by linking keywords to colors. As I've written endless times, I could explain blue haste with a timestop for that creature or a greater insight for the new situation. I could argue vigilance into black, since undead creatures do not need to breathe, eat, sleep and feel no exhaustion.

Your mistake MaRo is that you act like a politician, seeing that X requires something and you believe Y solves this problem. Hear yourself: Black haste = limited => due to the lack of ideas for black (un)common creature keywords. This doesn't ... (see all)
Posted By: Cheza (6/4/2011 5:42:19 AM)
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Great Card Reminds Me Of Lance Trailnadder From Juice Disciples, Its A 4th Century Turkish Reference.
Posted By: MasterOfEtherium (6/3/2011 11:53:45 PM)
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Yo, ace rimmer (I bet!)
and yo, "the - D",
Firebreathing and shade are prety far frow keywords. Obviusley, to a compleat beginer, they have ''roolz'' writen on the card instead of a resonant(if obscure) one word code for all their shenanigans. goeing deeper, we find a more acomplished (bt green) player digesting the firebreathing rules into a single mental package, like a keyword, and posibly discovering or inventing some one word code for that. this 'green' player thogh, will he try to use azorius giuldmage to counter first strike or trample?h.
Posted By: HoboColin (6/3/2011 3:04:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Three WotC employees have posted here...haste in black is kind of a magnet, huh?

Fun fact: This card's Multiverse ID is 5555.
Posted By: Axelle (5/26/2011 11:40:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Aaron_Forsythe:

I would agree that green is still the second-most haste-attuned color. Gaea's Revenge, Vengevine, Putrefax, Thornling, as well as the red/green cards like Bloodbraid Elf and Boggart Ram-Gang all seem to indicate that. In Extended, most Black creatures that can have haste only get it through unearth. And this feels right, as green is much more primal and creature-oriented.
Posted By: BuffJittePLZ (4/19/2011 8:39:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0