x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.844 / 5  (138 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
<<  56789 >
Great for first striking critters, critters who can't block and evasion. Yes, you can run into a deck that wants to self mill and that sucks. But in those situations you just have to sideboard them out, or sideboard something in that lets you exile the things you need to worry about, there's plenty of that about. In limited it's absolutely destroying to see this hit the table, especially on the Invisible Stalker.
Posted By: thebeardedshuffler (2/4/2012 6:37:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Just the ting for Szadek to carry into battle.
Posted By: Atali (2/7/2012 12:50:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card in limited. It has mill potential, and a decent power on top of it. I really like it when my victory is all based on whether or not the next card is a land.
Posted By: ApotheosisCM (3/2/2012 7:29:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Was testing this out with my friend playing frites, I swing with my Champion of the Parish, he mills a Unburial Rites and an Elesh Norn, Grand Cenobite. Still a great card though.
Posted By: kapewpew (3/18/2012 8:29:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The way I'm reading the card, I don't see why the effect wouldn't activate for each blade with multiples on the field. Each activates and goes on the stack and then resolve one at a time. Unless there is a ruling about simultaneous effects I don't know about, one reveal should not work for all the blades.

Looking at Argentum Armor (which also says "whenever equipped creature attacks") if you have two equipped to one creature (or multiples on multiple creatures) when you declare attackers, they should all activate and each destroy a permanent, not all activate and destroy one permanent. This is because the equipment doesn't give the ability to the creature, but activates when the creature(s) attack, therefore putting an effect on the stack for each Armor and destroying a permanent each time.

When talking about Trepanation Blade, this means each blade could mill a different amount and each buff could be different, but you would mill more. That's how I see it if th... (see all)
Posted By: NelNinja (3/31/2012 11:30:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this with a Blighted Agent= quick kill...wow itll give a standard deck two kill conditions too!
Posted By: Midnite_Of_The_Rose (5/8/2012 3:21:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've seen it give +9/+0 before. That was not a good day for the guy on the recieving end.
Posted By: DoragonShinzui (5/9/2012 9:16:27 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Edit: I think NelNinja is right. That is, the milling and the bonus occur separately for each attacking creature equipped with Trep Blade. I guess each Blade would work separately in the event that a single attacker is equipped with multiple Trep Blades.

As Blade is printed, multiple Blades on creatures (or a single creature) attacking at the same time don't cause extra revealing into the graveyard. Cards are revealed into a land only one time, but each Blade is getting that bonus.

I don't really understand how this works, unless it's just a "magical" device. Shouldn't the whole revealing/damaging/throwing into graveyard thing happen when the device is screwed into the victim's head and brain? Shouldn't that all happen only after the attacker has successfully connected with the defending player, unblocked? How does this thing extract brain tissue (or whatever it's doing) just from its wielder attacking?!
Posted By: humor_love (5/16/2012 8:43:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I just wrecked my friend with this card. game goes as follows:
t1: Island, Hedron Crab
t2: Hedron Crab, Dimir Aqueduct
t3: Island, Mind Funeral
t4: Swamp, Trepanation Blade
t5: Tap out, equip Blade to Crab, Mind Funeral, Aqueduct, swing with crab.
t6: Island, Confiscate opponent's Sphinx of Magosi, swing with crab.
t7: Jace's Erasure, activate Sphinx's draw ability, swing with crab. opponent DECKED. pass turn.

winning like Storm Crow.
Posted By: ziggefranz (5/18/2012 6:12:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Second main phase Essence Harvest
Posted By: AshToMoutHound (6/18/2012 1:02:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue