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Community Rating: 3.844 / 5  (138 votes)
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@Hylebos: and the mill that will pierce the library.
Posted By: Arachnos (2/15/2013 6:29:26 PM)
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This card is great and my friends always moan when it comes out.
Posted By: Dragonshoredreamz (6/13/2013 5:15:47 PM)
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This is always fun in my Aurelia, the Warleader EDH deck
Posted By: TheWaddleDeeKing (7/31/2013 9:08:43 PM)
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Doesn't that belong to Dinobot?
Posted By: Kirbster (9/11/2013 12:55:19 PM)
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The other love of my life.

In a knight deck (no doubt with double strike and indestructibility as any self respecting knight deck would) this card will have your opponent's crapping their pants trying to run away.


5/5

why:
1)it mills
2)creature gets +1/+0 per card milled
3)only costs 3

Double strike and protection from colors (whichever ones depends on your knight) makes a broken combo.
(by the way, double strike makes it mill twice, and the tempy counters stack.)
Posted By: Vastator (9/18/2013 10:38:39 AM)
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for those unaware, trepanation is the process of boring a hole in the skull
Posted By: Arachibutyrophobia (9/19/2013 6:02:49 PM)
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11/21/2011 10:24:50 AM
i bought 4 of these prior to the draft and they sit nicely in my unblockable deck.

I drafted one of these and an Inquisitor's Flail. Had the luck of dropping both of these on a Stitched Drake and went to town... got 8 damage off in the first shot... he then naturalized my flail... lol poor choice, apparently-- thy mighty mill sword swung for 21 damage + the drakes power.
edit:
@Vastator
double strike does NOT make it mill twice, you declare your attacker once--that is when the trepanation blade triggers. the damage boost will stick though cause the damage to hit twice, granted, if you're attacker is still there.
Posted By: raptorman333 (11/15/2013 8:55:28 AM)
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Nasty with Vulturous Zombie! Let's say they mill 5 cards when your flying zombie attacks. He would get 5 +1/+1 counters AND +5/+0 for the turn, attacking for 13. Rinse, repeat.
Posted By: questionflanger (2/18/2014 10:50:13 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great sideboard material against Goblin Charbelcher decks.

In all seriousness, though, the Mill Drill is a really versatile card. For a while, I didn't care that it milled the cards you reveal, I just liked that you got +2, +3, or sometimes even +4/+0 whenever you attack. That alone is really powerful in an aggressive deck. It had a spot for quite a while in my Rakdos, Lord of Riots EDH deck.
But my favorite thing is how versatile it is. It can supply an alternate damage strategy to a mill deck, or an alternate milling strategy to an aggressive deck. I've seen both done, and they're funny. This is one of the only cards that has let me win against an infinite lifegain combo.
Posted By: SirLibraryEater (3/4/2014 6:42:13 PM)
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Random mill+ utility is not bad in formats with a lot of scry, especially later game where scry is usually putting all the lands on the bottom. I think my biggest problem with it is the fact that the play cost is higher than the equip cost. Should be {2} equip {3} or, hell, {2} equip {2}. The latter would make it better against Legacy decks like dredge and belcher. That being said, it might not be too bad in vintage, since there is so much nonland mana acceleration (but then again, this is vintage, whether or not you get your value with this before hitting a land is probably the least of your concerns.)
Posted By: Drewskithelegend (4/7/2014 4:53:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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