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Abomination
( 5)
Creature — Horror
(2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Alabaster Potion
( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Ali Baba
( 1)
Creature — Human Rogue
(1/1)
: Tap target Wall.
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Amrou Kithkin
( 2)
Creature — Kithkin
(1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
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Angry Mob
( 4)
Creature — Human
(2+*/2+*)
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
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Animate Artifact
( 4)
Enchantment — Aura
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
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Animate Dead
( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
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Animate Wall
( 1)
Enchantment — Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
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Ashes to Ashes
( 3)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Aspect of Wolf
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Backfire
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
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Bad Moon
( 2)
Enchantment
Black creatures get +1/+1.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Ball Lightning
( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
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Benalish Hero
( 1)
Creature — Human Soldier
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Black Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Black Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Blessing
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+1 until end of turn.
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Blight
( 2)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it.
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Blood Lust
( 2)
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Blue Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Bog Imp
( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Brainwash
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack unless its controller pays .
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Burrowing
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Carrion Ants
( 4)
Creature — Insect
(0/1)
: Carrion Ants gets +1/+1 until end of turn.
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Castle
( 4)
Enchantment
Untapped creatures you control get +0/+2.
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Channel
( 2)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
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Chaoslace
( 1)
Instant
Target spell or permanent becomes red. <I>(Its mana symbols remain unchanged.)</I>
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Cockatrice
( 5)
Creature — Cockatrice
(2/4)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Control Magic
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Conversion
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.
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Creature Bond
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Crimson Manticore
( 4)
Creature — Manticore
(2/2)
Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Crumble
( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Crusade
( 2)
Enchantment
White creatures get +1/+1.
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Cursed Land
( 4)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
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Cyclopean Mummy
( 2)
Creature — Zombie
(2/1)
When Cyclopean Mummy dies, exile it.
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Death Ward
( 1)
Instant
Regenerate target creature.
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Deathgrip
( 2)
Enchantment
: Counter target green spell.
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Deathlace
( 1)
Instant
Target spell or permanent becomes black. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Detonate
( 1)
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dragon Whelp
( 4)
Creature — Dragon
(2/3)
Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Drain Life
( 2)
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Drain Power
( 2)
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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Drudge Skeletons
( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Warriors
( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Elder Land Wurm
( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
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El-Hajjâj
( 3)
Creature — Human Wizard
(1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
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Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Energy Flux
( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Energy Tap
( 1)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Erosion
( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Eternal Warrior
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
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Evil Presence
( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
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Eye for an Eye
( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Feedback
( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Fissure
( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flood
( 1)
Enchantment
: Tap target creature without flying.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Fortified Area
( 3)
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Gaea's Liege
( 6)
Creature — Avatar
(*/*)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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