|C, +whenever, +creature, +the, +battlefield, |enters, |leaves, |dies, +!evolve, +!ally, +!graft (18)
When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.
Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
Enchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
2 — When this permanent leaves the battlefield, draw a card.
5 — Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types
until end of turn.
2 — 4/2
4 — 5/6
2 — Whenever this creature attacks, scry 1.
3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment.
3 — 4/5
4 — 8/4
CARDNAME enters the battlefield tapped.
: Add or .
: Until end of turn, CARDNAME becomes an Equipment artifact with equip .
Whenever equipped creature deals combat damage to a player, draw a card.
2 — Whenever this creature attacks, untap target permanent.
4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 — 2/3
3 — 5/3
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
2 — : This creature gets +2/+0 until end of turn.
4 — Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player.
2 — 4/1
3 — 3/6
2 — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I>
3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater.
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Whenever another creature you control enters, Molten Gatekeeper deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
2 — Whenever this creature attacks, you get .
3 — Undying (When this permanent dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 — 6/9
Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.
Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with CARDNAME, creatures you control get +1/+1 until end of turn.
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.
2 — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.
4 — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
3 — 3/5
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