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Alabaster Potion
( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Amrou Kithkin
( 2)
Creature — Kithkin
(1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
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Amulet of Kroog
( 2)
Artifact
, : Prevent the next 1 damage that would be dealt to any target this turn.
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Ashes to Ashes
( 3)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Battering Ram
( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
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Benalish Hero
( 1)
Creature — Human Soldier
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Blood Lust
( 2)
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Bog Imp
( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Brainwash
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack unless its controller pays .
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Brass Man
( 1)
Artifact Creature — Construct
(1/3)
Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Clay Statue
( 4)
Artifact Creature — Golem
(3/1)
: Regenerate Clay Statue.
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Creature Bond
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Crumble
( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Cyclopean Mummy
( 2)
Creature — Zombie
(2/1)
When Cyclopean Mummy dies, exile it.
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Death Ward
( 1)
Instant
Regenerate target creature.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Drain Life
( 2)
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Drudge Skeletons
( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Warriors
( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Ebony Horse
( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Energy Tap
( 1)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Erosion
( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Eternal Warrior
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
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Evil Presence
( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
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Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Fellwar Stone
( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Fissure
( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flood
( 1)
Enchantment
: Tap target creature without flying.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Forest
( 0)
Basic Land — Forest
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Fortified Area
( 3)
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate Ghost Ship.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Giant Tortoise
( 2)
Creature — Turtle
(1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
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Goblin Balloon Brigade
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Rock Sled
( 2)
Creature — Goblin
(3/1)
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Holy Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.
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Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Hurr Jackal
( 1)
Creature — Jackal
(1/1)
: Target creature can't be regenerated this turn.
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Immolation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Ironclaw Orcs
( 2)
Creature — Orc
(2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
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Island
( 0)
Basic Land — Island
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Jump
( 1)
Instant
Target creature gains flying until end of turn.
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Ley Druid
( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Library of Leng
( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lost Soul
( 3)
Creature — Spirit Minion
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marsh Gas
( 1)
Instant
All creatures get -2/-0 until end of turn.
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Marsh Viper
( 4)
Creature — Snake
(1/2)
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Mesa Pegasus
( 2)
Creature — Pegasus
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Morale
( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
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Murk Dwellers
( 4)
Creature — Zombie
(2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
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Nafs Asp
( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Onulet
( 3)
Artifact Creature — Construct
(2/2)
When Onulet dies, you gain 2 life.
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Osai Vultures
( 2)
Creature — Bird
(1/1)
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
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