"Magic 2010", +C (117)
, : Target player loses 1 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
You gain 7 life.
Destroy target tapped creature.
Berserkers of Blood Ridge attacks each combat if able.
, : Tap target creature.
When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
You gain 1 life for each land you control.
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
Each player draws three cards, then discards three cards at random.
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Counter target spell.
Lifelink
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Enchant land
As Convincing Mirage enters, choose a basic land type.
Enchanted land is the chosen type.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Return target creature card from your graveyard to your hand.
Target creature gets -7/-0 until end of turn.
Draw two cards.
Destroy target attacking or blocking creature.
Destroy target nonblack creature.
Dread Warlock can't be blocked except by black creatures.
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
When Elvish Visionary enters, draw a card.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Counter target creature spell.
Put target creature on top of its owner's library.
: Fiery Hellhound gets +1/+0 until end of turn.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Prevent all combat damage that would be dealt this turn.
Target creature gets +3/+3 until end of turn.
Creatures you control get +1/+1 until end of turn.
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Enchanted creature gets +1/+2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
Jackal Familiar can't attack or block alone.
Target creature gains flying until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lava Axe deals 5 damage to target player or planeswalker.
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Lightning Bolt deals 3 damage to any target.
Haste (This creature can attack and as soon as it comes under your control.)
: Add .
: Looming Shade gets +1/+1 until end of turn.
: Draw a card, then discard a card.
Target player discards two cards.
Shroud (This creature can't be the target of spells or abilities.)
Destroy target artifact or enchantment.
Counter target noncreature spell.
Enchanted creature gets +3/+3.
Enchanted creature can't attack or block.
Palace Guard can block any number of creatures.
Up to three target creatures can't block this turn.
Phantom Warrior can't be blocked.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
All creatures able to block Prized Unicorn do so.
: Prodigal Pyromancer deals 1 damage to any target.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Prevent all damage that would be dealt to you and creatures you control this turn.
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
Destroy target artifact.
Target player draws two cards and loses 2 life.
Destroy target artifact or enchantment. You gain 4 life.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Whenever another creature enters, you gain 1 life.
When Sparkmage Apprentice enters, it deals 1 damage to any target.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Gatherer works better in the Companion app!