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Academy Drake
( 3)
Creature — Drake
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying If Academy Drake was kicked, it enters with two +1/+1 counters on it.
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Academy Journeymage
( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.
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Adamant Will
( 2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Adventurous Impulse
( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Aesthir Glider
( 3)
Artifact Creature — Bird Construct
(2/1)
Flying Aesthir Glider can't block.
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Ancient Animus
( 2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Arbor Armament
( 1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
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Arcane Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.
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Artificer's Assistant
( 1)
Creature — Bird
(1/1)
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Baloth Gorger
( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
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Befuddle
( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
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Benalish Honor Guard
( 2)
Creature — Human Knight
(2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
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Blessing of Belzenlok
( 1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
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Bloodstone Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodtallow Candle
( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Broken Bond
( 2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
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Cabal Paladin
( 4)
Creature — Human Knight
(4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
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Call the Cavalry
( 4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
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Cast Down
( 2)
Instant
Destroy target nonlegendary creature.
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Champion of the Flame
( 2)
Creature — Human Warrior
(1/1)
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
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Charge
( 1)
Instant
Creatures you control get +1/+1 until end of turn.
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Cloudreader Sphinx
( 5)
Creature — Sphinx
(3/4)
Flying When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cold-Water Snapper
( 6)
Creature — Turtle
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Corrosive Ooze
( 2)
Creature — Ooze
(2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
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Dark Bargain
( 4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
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D'Avenant Trapper
( 3)
Creature — Human Archer
(3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
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Deathbloom Thallid
( 3)
Creature — Fungus
(3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
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Deep Freeze
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
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Demonic Vigor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
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Divest
( 1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
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Drudge Sentinel
( 3)
Creature — Skeleton Warrior
(2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Dub
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
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Feral Abomination
( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Fervent Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
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Fiery Intervention
( 5)
Sorcery
Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
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Forest
( 0)
Basic Land — Forest
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Frenzied Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Fungal Infection
( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Gaea's Protector
( 4)
Creature — Elemental Warrior
(4/2)
Gaea's Protector must be blocked if able.
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Ghitu Journeymage
( 3)
Creature — Human Wizard
(3/2)
When Ghitu Journeymage enters, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
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Ghitu Lavarunner
( 1)
Creature — Human Wizard
(1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and as soon as it comes under your control.)
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Gideon's Reproach
( 2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
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Gift of Growth
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Grow from the Ashes
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
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Guardians of Koilos
( 5)
Artifact Creature — Construct
(4/4)
When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Healing Grace
( 1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
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Homarid Explorer
( 4)
Creature — Homarid Scout
(3/3)
When Homarid Explorer enters, target player mills four cards.
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Howling Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Invoke the Divine
( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Island
( 0)
Basic Land — Island
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Jousting Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Keldon Overseer
( 3)
Creature — Human Warrior
(3/1)
Kicker (You may pay an additional as you cast this spell.) Haste When Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Keldon Raider
( 4)
Creature — Human Warrior
(4/3)
When Keldon Raider enters, you may discard a card. If you do, draw a card.
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Keldon Warcaller
( 2)
Creature — Human Warrior
(2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
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Llanowar Envoy
( 3)
Creature — Elf Scout
(3/2)
: Add one mana of any color.
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Llanowar Scout
( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Mammoth Spider
( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.)
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Mesa Unicorn
( 2)
Creature — Unicorn
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Navigator's Compass
( 1)
Artifact
When Navigator's Compass enters, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Opt
( 1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
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Orcish Vandal
( 2)
Creature — Orc Warrior
(1/1)
, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
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Pegasus Courser
( 3)
Creature — Pegasus
(1/3)
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
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Pierce the Sky
( 2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
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Plains
( 0)
Basic Land — Plains
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Powerstone Shard
( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Pyromantic Pilgrim
( 3)
Creature — Human Wizard
(3/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Radiating Lightning
( 4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
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Rampaging Cyclops
( 4)
Creature — Cyclops
(4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
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Rat Colony
( 2)
Creature — Rat
(2/1)
Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
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Relic Runner
( 2)
Creature — Human Rogue
(2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
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Rescue
( 1)
Instant
Return target permanent you control to its owner's hand.
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Run Amok
( 2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
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Sage of Lat-Nam
( 2)
Creature — Human Artificer
(1/2)
, Sacrifice an artifact: Draw a card.
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Sanctum Spirit
( 4)
Creature — Spirit
(3/2)
Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Saproling Migration
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Seismic Shift
( 4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
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Serra Disciple
( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Shivan Fire
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
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Short Sword
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Skittering Surveyor
( 3)
Artifact Creature — Construct
(1/2)
When Skittering Surveyor enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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