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Acidic Slime
( 5)
Creature — Ooze
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters, destroy target artifact, enchantment, or land.
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Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Alluring Siren
( 2)
Creature — Siren
(1/1)
: Target creature an opponent controls attacks you this turn if able.
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Angel's Feather
( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Armored Ascension
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
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Awakener Druid
( 3)
Creature — Human Druid
(1/1)
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
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Black Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Clone
( 4)
Creature — Shapeshifter
(0/0)
You may have Clone enter as a copy of any creature on the battlefield.
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Consume Spirit
( 2)
Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
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Cudgel Troll
( 4)
Creature — Troll
(4/3)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Deathmark
( 1)
Sorcery
Destroy target green or white creature.
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Demon's Horn
( 2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
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Diabolic Tutor
( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Doom Blade
( 2)
Instant
Destroy target nonblack creature.
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Dragon Whelp
( 4)
Creature — Dragon
(2/3)
Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Dragon's Claw
( 2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
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Drudge Skeletons
( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Duress
( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Fabricate
( 3)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Flashfreeze
( 2)
Instant
Counter target red or green spell.
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Goblin Artillery
( 3)
Creature — Goblin Warrior
(1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
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Gorgon Flail
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Harm's Way
( 1)
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
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Howling Banshee
( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters, each player loses 3 life.
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Hypnotic Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
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Ignite Disorder
( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Inferno Elemental
( 6)
Creature — Elemental
(4/4)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
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Kraken's Eye
( 2)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
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Levitation
( 4)
Enchantment
Creatures you control have flying.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Mesa Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Mind Control
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Mold Adder
( 1)
Creature — Fungus Snake
(1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
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Nature's Spiral
( 2)
Sorcery
Return target permanent card from your graveyard to your hand.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Prized Unicorn
( 4)
Creature — Unicorn
(2/2)
All creatures able to block Prized Unicorn do so.
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Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Rhox Pikemaster
( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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Righteousness
( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Sleep
( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Spellbook
( 0)
Artifact
You have no maximum hand size.
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Stone Giant
( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Telepathy
( 1)
Enchantment
Your opponents play with their hands revealed.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Undead Slayer
( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Underworld Dreams
( 3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
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Wall of Frost
( 3)
Creature — Wall
(0/7)
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
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Whispersilk Cloak
( 3)
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip
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White Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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Windstorm
( 1)
Instant
Windstorm deals X damage to each creature with flying.
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Wurm's Tooth
( 2)
Artifact
Whenever a player casts a green spell, you may gain 1 life.
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