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Act on Impulse
( 3)
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
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Ajani's Pridemate
( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Altac Bloodseeker
( 2)
Creature — Human Berserker
(2/1)
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
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Ancient Silverback
( 6)
Creature — Ape
(6/5)
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Battle Mastery
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Belligerent Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Boonweaver Giant
( 7)
Creature — Giant Monk
(4/4)
When Boonweaver Giant enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
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Brawler's Plate
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Brood Keeper
( 4)
Creature — Human Shaman
(2/3)
Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has ": This creature gets +1/+0 until end of turn."
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Burning Anger
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to any target."
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Caustic Tar
( 6)
Enchantment — Aura
Enchant land Enchanted land has ": Target player loses 3 life."
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Charging Rhino
( 5)
Creature — Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
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Circle of Flame
( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Cone of Flame
( 5)
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
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Congregate
( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
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Constricting Sliver
( 6)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Dauntless River Marshal
( 2)
Creature — Human Soldier
(2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature.
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Devouring Light
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.
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Diffusion Sliver
( 2)
Creature — Sliver
(1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Dissipate
( 3)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Endless Obedience
( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
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Ensoul Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
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Eternal Thirst
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Feast on the Fallen
( 3)
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
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Feral Incarnation
( 9)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.
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First Response
( 4)
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
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Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Gargoyle Sentinel
( 3)
Artifact Creature — Gargoyle
(3/3)
Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.
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Garruk's Packleader
( 5)
Creature — Beast
(4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
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Gather Courage
( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Heat Ray
( 1)
Instant
Heat Ray deals X damage to target creature.
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Hoarding Dragon
( 5)
Creature — Dragon
(4/4)
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
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Hot Soup
( 1)
Artifact — Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Illusory Angel
( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Into the Void
( 4)
Sorcery
Return up to two target creatures to their owners' hands.
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Invisibility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
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Jorubai Murk Lurker
( 3)
Creature — Leech
(1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Kapsho Kitefins
( 6)
Creature — Fish
(3/3)
Flying Whenever Kapsho Kitefins or another creature you control enters, tap target creature an opponent controls.
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Kird Chieftain
( 4)
Creature — Ape
(3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Leeching Sliver
( 2)
Creature — Sliver
(1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Meteorite
( 5)
Artifact
When Meteorite enters, it deals 2 damage to any target. : Add one mana of any color.
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Might Makes Right
( 6)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Necrogen Scudder
( 3)
Creature — Phyrexian Horror
(3/3)
Flying When Necrogen Scudder enters, you lose 3 life.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Nightfire Giant
( 5)
Creature — Zombie Giant
(4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain. : Nightfire Giant deals 2 damage to any target.
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Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Overwhelm
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Paragon of Eternal Wilds
( 4)
Creature — Human Druid
(2/2)
Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Paragon of Fierce Defiance
( 4)
Creature — Human Warrior
(2/2)
Other red creatures you control get +1/+1. , : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
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Paragon of Gathering Mists
( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Paragon of New Dawns
( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Paragon of Open Graves
( 4)
Creature — Skeleton Warrior
(2/2)
Other black creatures you control get +1/+1. , : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Profane Memento
( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Quickling
( 2)
Creature — Faerie Rogue
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters, sacrifice it unless you return another creature you control to its owner's hand.
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Reclamation Sage
( 3)
Creature — Elf Shaman
(2/1)
When this creature enters, you may destroy target artifact or enchantment.
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Restock
( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Roaring Primadox
( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Rogue's Gloves
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sacred Armory
( 2)
Artifact
: Target creature gets +1/+0 until end of turn.
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Sengir Vampire
( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Seraph of the Masses
( 7)
Creature — Angel
(*/*)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shrapnel Blast
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
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Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Stab Wound
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Stoke the Flames
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
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Sunblade Elf
( 1)
Creature — Elf Warrior
(1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains. : Creatures you control get +1/+1 until end of turn.
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Thundering Giant
( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Torch Fiend
( 2)
Creature — Devil
(2/1)
, Sacrifice Torch Fiend: Destroy target artifact.
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Tormod's Crypt
( 0)
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
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Turn to Frog
( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Ulcerate
( 1)
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
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Venom Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Wall of Essence
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
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Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
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Wall of Frost
( 3)
Creature — Wall
(0/7)
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
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Wall of Limbs
( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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Wall of Mulch
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , Sacrifice a Wall: Draw a card.
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Warden of the Beyond
( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
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Xathrid Slyblade
( 3)
Creature — Human Assassin
(2/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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