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Aladdin's Lamp
( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
( 8)
Artifact
, : Aladdin's Ring deals 4 damage to any target.
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Animate Artifact
( 4)
Enchantment — Aura
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
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Animate Dead
( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
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Animate Wall
( 1)
Enchantment — Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
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Ankh of Mishra
( 2)
Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
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Armageddon Clock
( 6)
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
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Aspect of Wolf
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Atog
( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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Bad Moon
( 2)
Enchantment
Black creatures get +1/+1.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Bayou
( 0)
Land — Swamp Forest
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Benalish Hero
( 1)
Creature — Human Soldier
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Black Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Black Vise
( 1)
Artifact
As Black Vise enters, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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Black Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Blessing
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+1 until end of turn.
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Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Blue Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bottle of Suleiman
( 4)
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
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Brass Man
( 1)
Artifact Creature — Construct
(1/3)
Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
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Burrowing
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Castle
( 4)
Enchantment
Untapped creatures you control get +0/+2.
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Channel
( 2)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
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Chaoslace
( 1)
Instant
Target spell or permanent becomes red. <I>(Its mana symbols remain unchanged.)</I>
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Clockwork Beast
( 6)
Artifact Creature — Beast
(0/4)
Clockwork Beast enters with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
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Clone
( 4)
Creature — Shapeshifter
(0/0)
You may have Clone enter as a copy of any creature on the battlefield.
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Cockatrice
( 5)
Creature — Cockatrice
(2/4)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Conservator
( 4)
Artifact
, : Prevent the next 2 damage that would be dealt to you this turn.
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Contract from Below
( 1)
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
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Control Magic
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Conversion
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.
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Copy Artifact
( 2)
Enchantment
You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Creature Bond
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Crumble
( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Crusade
( 2)
Enchantment
White creatures get +1/+1.
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Crystal Rod
( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Cursed Land
( 4)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
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Dancing Scimitar
( 4)
Artifact Creature — Spirit
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Darkpact
( 3)
Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.
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Death Ward
( 1)
Instant
Regenerate target creature.
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Deathgrip
( 2)
Enchantment
: Counter target green spell.
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Deathlace
( 1)
Instant
Target spell or permanent becomes black. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Demonic Attorney
( 3)
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
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Demonic Tutor
( 2)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Dingus Egg
( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Dragon Whelp
( 4)
Creature — Dragon
(2/3)
Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Drain Life
( 2)
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Drain Power
( 2)
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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Drudge Skeletons
( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Warriors
( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Weaponsmith
( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Earthbind
( 1)
Enchantment — Aura
Enchant creature When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Ebony Horse
( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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El-Hajjâj
( 3)
Creature — Human Wizard
(1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
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Energy Flux
( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Evil Presence
( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
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Eye for an Eye
( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Farmstead
( 3)
Enchantment — Aura
Enchant land Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."
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Fastbond
( 1)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
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Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Feedback
( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Forest
( 0)
Basic Land — Forest
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Fork
( 2)
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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