Martial Law
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.833 / 5  (72 votes)
Card Name:
Martial Law
Mana Cost:
2WhiteWhite
Mana Value:
4
Types:
Enchantment
Card Text:
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Flavor Text:
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
Watermark:
Azorius
Expansion:
Rarity:
Rare
Card Number:
14
Artist:
Rulings
4/15/2013 Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
4/15/2013 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
4/15/2013 If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
4/15/2013 If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
4/15/2013 If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
4/15/2013 When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
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