|
Alirios, Enraptured
( 3)
Legendary Creature — Human
(2/3)
Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
|
|
|
Alistair, the Brigadier
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
|
|
|
Alive // Well (Alive)
( 4)
Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
All Hallow's Eve
( 4)
Sorcery
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
|
|
|
All Is Dust
( 7)
Tribal Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
|
|
|
All of History, All at Once
( 4)
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
|
|
All Suns' Dawn
( 5)
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
|
|
|
All That Glitters
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
|
|
|
All Will Be One
( 5)
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
|
|
|
Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
|
|
|
Alley Evasion
( 1)
Instant
Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.
|
|
|
Alley Grifters
( 3)
Creature — Human Mercenary
(2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
|
|
|
Alliance of Arms
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
|
|
|
Allied Assault
( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Allied Strategies
( 5)
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
|
|
|
Allosaurus Rider
( 7)
Creature — Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
|
|
|
Allosaurus Shepherd
( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered. : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
|
|
|
Alloy Animist
( 1)
Creature — Human Druid
(1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
|
|
|
Alloy Golem
( 6)
Artifact Creature — Golem
(4/4)
As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. <I>(It's still an artifact.)</I>
|
|
|
Alloy Myr
( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
|
|
|
All-Seeing Arbiter
( 6)
Creature — Avatar
(5/4)
Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
|
|
|
Allure of the Unknown
( 5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
|
|
|
Alluring Scent
( 3)
Sorcery
All creatures able to block target creature this turn do so.
|
|
|
Alluring Siren
( 2)
Creature — Siren
(1/1)
: Target creature an opponent controls attacks you this turn if able.
|
|
|
Alluring Suitor
( 3)
Creature — Vampire
(2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
|
|
|
Almighty Brushwagg
( 1)
Creature — Brushwagg
(1/1)
Trample : Almighty Brushwagg gets +3/+3 until end of turn.
|
|
|
Almost Perfect
( 6)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
|
|
|
Alms
( 1)
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Alms Beast
( 4)
Creature — Beast
(6/6)
Creatures blocking or blocked by Alms Beast have lifelink.
|
|
|
Alms Collector
( 4)
Creature — Cat Cleric
(3/4)
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
|
|
|
Alms of the Vein
( 3)
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Aloe Alchemist
( 2)
Creature — Plant Warlock
(3/2)
Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Alora, Merry Thief
( 3)
Legendary Creature — Halfling Rogue
(3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
|
|
|
Alpha Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
|
|
|
Alpha Brawl
( 8)
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
|
|
|
Alpha Deathclaw
( 6)
Creature — Lizard Mutant
(6/6)
Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
|
|
|
Alpha Guard
( 2)
Creature — Elf Employee
(1/2)
When Alpha Guard enters the battlefield, choose a letter. : Untap another target permanent whose name starts with the chosen letter.
|
|
|
Alpha Kavu
( 3)
Creature — Kavu
(2/2)
: Target Kavu creature gets -1/+1 until end of turn.
|
|
|
Alpha Status
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
|
|
|
Alpine Guide
( 3)
Snow Creature — Human Scout
(3/3)
When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. Alpine Guide attacks each combat if able. When Alpine Guide leaves the battlefield, sacrifice a Mountain.
|
|
|
Alpine Houndmaster
( 2)
Creature — Human Warrior
(2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
|
|
|
Alpine Meadow
( 0)
Snow Land — Mountain Plains
(: Add or .) Alpine Meadow enters the battlefield tapped.
|
|
|
Alpine Moon
( 1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
|
|
|
Alpine Watchdog
( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Alrund, God of the Cosmos
( 5)
Legendary Creature — God
(1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Alseid of Life's Bounty
( 1)
Enchantment Creature — Nymph
(1/1)
Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
|
|
|
Altac Bloodseeker
( 2)
Creature — Human Berserker
(2/1)
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
|
|
|
Altar Golem
( 7)
Artifact Creature — Golem
(*/*)
Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem.
|
|
|
Altar of Bhaal
( 2)
Artifact
, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
|
|
|
Altar of Bone
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.
|
|
|
Altar of Dementia
( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
|
|
|
Altar of Shadows
( 7)
Artifact
At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows. , : Destroy target creature. Then put a charge counter on Altar of Shadows.
|
|
|
Altar of the Brood
( 1)
Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
|
|
|
Altar of the Goyf
( 5)
Tribal Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
|
|
|
Altar of the Lost
( 3)
Artifact
Altar of the Lost enters the battlefield tapped. : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
|
|
|
Altar of the Pantheon
( 3)
Artifact
Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
|
|
|
Altar's Reap
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
|
|
|
Order of Midnight (Alter Fate)
( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Alter Reality
( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Altered Ego
( 4)
Creature — Shapeshifter
(0/0)
This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
|
|
|
Aluren
( 4)
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
|
|
|
Always Watching
( 3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
|
|
|
Amalia Benavides Aguirre
( 2)
Legendary Creature — Vampire Scout
(2/2)
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Amaranthine Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender : Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Amareth, the Lustrous
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
|
|
|
Amass the Components
( 4)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
|
|
|
Amateur Auteur
( 2)
Creature — Human
(2/2)
Sacrifice Amateur Auteur: Destroy target enchantment.
|
|
|
Ambassador Blorpityblorpboop
( 5)
Legendary Creature — Alien Advisor Guest
(3/3)
When Ambassador Blorpityblorpboop enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
|
|
|
Ambassador Laquatus
( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
|
|
|
Ambassador Oak
( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
|
|
|
Amber Gristle O'Maul
( 4)
Legendary Creature — Dwarf Cleric
(3/3)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
|
|
|
Amber Prison
( 4)
Artifact
You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
|
|
|
Ambiguity
( 4)
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
|
|
|
Ambitious Aetherborn
( 5)
Creature — Aetherborn Artificer
(4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Ambitious Assault
( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
|
|
|
Ambitious Dragonborn
( 4)
Creature — Dragon Barbarian
(0/0)
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
|
|
|
Ambitious Farmhand
( 2)
Creature — Human Peasant
(1/1)
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
|
|
|
Ambulatory Edifice
( 3)
Artifact Creature — Phyrexian Construct
(3/2)
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
|
|
|
Ambuscade
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
|
|
|
Ambuscade Shaman
( 3)
Creature — Orc Shaman
(2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Ambush
( 4)
Instant
Blocking creatures gain first strike until end of turn.
|
|
|
Ambush Commander
( 5)
Creature — Elf
(2/2)
Forests you control are 1/1 green Elf creatures that are still lands. , Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
|
|
|
Ambush Gigapede
( 6)
Creature — Insect
(6/2)
Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
|
|
|
Ambush Krotiq
( 6)
Creature — Insect
(5/5)
Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
|
|
|
Ambush Paratrooper
( 2)
Creature — Human Soldier
(1/2)
Flash Flying : Creatures you control get +1/+1 until end of turn.
|
|
|