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Nurgle's Rot
( 1)
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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Nurturing Bristleback
( 7)
Creature — Dinosaur
(5/5)
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Nurturing Presence
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
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Nykthos Paragon
( 6)
Enchantment Creature — Human Soldier
(4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Nylea's Colossus
( 7)
Enchantment Creature — Giant
(6/6)
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
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Nylea's Disciple
( 4)
Creature — Centaur Archer
(3/3)
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nylea's Emissary
( 4)
Enchantment Creature — Cat
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample.
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Nylea's Forerunner
( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
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Nylea's Huntmaster
( 4)
Creature — Centaur Shaman
(4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nylea's Intervention
( 2)
Sorcery
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
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Nylea's Presence
( 2)
Enchantment — Aura
Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
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Nymris, Oona's Trickster
( 5)
Legendary Creature — Faerie Knight
(1/6)
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
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Nyssa of Traken
( 4)
Legendary Creature — Human Scientist
(3/4)
You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Nyx Infusion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
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Nyx Lotus
( 4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Nyxborn Shieldmate
( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Oak Street Innkeeper
( 3)
Creature — Elf
(1/2)
As long as it's not your turn, tapped creatures you control have hexproof.
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Oaken Power Suit
( 0)
Artifact — Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
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Oaken Siren
( 2)
Artifact Creature — Siren Pirate
(1/2)
Flying, vigilance : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
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Oakhame Adversary
( 4)
Creature — Elf Warrior
(2/3)
This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card.
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Oakheart Dryads
( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Oakshade Stalker
( 3)
Creature — Human Ranger Werewolf
(3/3)
You may cast Oakshade Stalker as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Oasis Gardener
( 3)
Artifact Creature — Scarecrow
(2/2)
When Oasis Gardener enters the battlefield, you gain 2 life. : Add one mana of any color.
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Oasis Ritualist
( 4)
Creature — Naga Druid
(2/4)
: Add one mana of any color. , Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
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Oath of Druids
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Oath of Ghouls
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
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Oath of Lieges
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
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Oath of Mages
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
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Oath of Nissa
( 1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
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Oath of Scholars
( 4)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
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Oath of the Grey Host
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
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Oathkeeper, Takeno's Daisho
( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip
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Oathsworn Giant
( 6)
Creature — Giant Soldier
(3/4)
Vigilance Other creatures you control get +0/+2 and have vigilance.
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Oathsworn Knight
( 3)
Creature — Human Knight
(0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
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Oathsworn Vampire
( 2)
Creature — Vampire Knight
(2/2)
Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
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Ob Nixilis of the Black Oath
( 5)
Legendary Planeswalker — Nixilis
(3)
+2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
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Ob Nixilis Reignited
( 5)
Legendary Planeswalker — Nixilis
(5)
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Ob Nixilis, Captive Kingpin
( 4)
Legendary Creature — Demon
(4/3)
Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.
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Ob Nixilis, the Adversary
( 3)
Legendary Planeswalker — Nixilis
(3)
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −7: Target player draws seven cards and loses 7 life.
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Ob Nixilis, the Fallen
( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
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Ob Nixilis, the Hate-Twisted
( 5)
Legendary Planeswalker — Nixilis
(5)
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards.
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Ob Nixilis, Unshackled
( 6)
Legendary Creature — Demon
(4/4)
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
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Ob Nixilis's Cruelty
( 3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
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Obeka, Splitter of Seconds
( 4)
Legendary Creature — Ogre Warlock
(2/5)
Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
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Obelisk of Undoing
( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Obelisk of Urd
( 6)
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
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Obelisk Spider
( 3)
Creature — Spider
(1/4)
Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
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Oblivion Sower
( 6)
Creature — Eldrazi
(5/8)
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
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Oblivion Strike
( 4)
Sorcery
Devoid (This card has no color.) Exile target creature.
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Oblivion's Hunger
( 2)
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
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Obosh, the Preypiercer
( 5)
Legendary Creature — Hellion Horror
(3/5)
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Obscura Ascendancy
( 3)
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
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Obscura Charm
( 3)
Instant
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
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Obscura Confluence
( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
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Obscura Initiate
( 3)
Creature — Bird Citizen
(2/2)
Flying : Obscura Initiate gains lifelink until end of turn.
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Obscura Interceptor
( 4)
Creature — Cephalid Wizard
(3/1)
Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Obscura Polymorphist
( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Obscura Storefront
( 0)
Land
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Obscuring Aether
( 1)
Enchantment
Face-down creature spells you cast cost less to cast. : Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
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Obscuring Haze
( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
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Observant Alseid
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
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Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
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Obsessive Collector
( 4)
Creature — — Spirit
(4/3)
Flying, ward Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
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Obsessive Search
( 1)
Instant
Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Obsessive Skinner
( 2)
Creature — Human Rogue
(1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Obsidian Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obsidian Battle-Axe
( 3)
Tribal Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip
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Obsidian Charmaw
( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
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Obsidian Obelisk
( 2)
Artifact
Obsidian Obelisk enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Obstinate Baloth
( 4)
Creature — Beast
(4/4)
When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
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Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Obuun, Mul Daya Ancestor
( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
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Obyra, Dreaming Duelist
( 2)
Legendary Creature — Faerie Warrior
(2/2)
Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
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Obzedat, Ghost Council
( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Obzedat's Aid
( 5)
Sorcery
Return target permanent card from your graveyard to the battlefield.
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Oceanus Dragon
( 6)
Creature — Dragon
(3/5)
Flying When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block Ochran Assassin do so.
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Octavia, Living Thesis
( 10)
Legendary Creature — Elemental Octopus
(8/8)
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Octo Opus
( 5)
Enchantment
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
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