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Acidic Slime
Acidic Slime 3GreenGreen (5)
Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters, destroy target artifact, enchantment, or land.

Magic 2010 (Uncommon)
Acolyte of Xathrid
Acolyte of Xathrid Black (1)
Creature — Human Cleric (0/1)

1Black, Tap: Target player loses 1 life.

Magic 2010 (Common)
Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2010 (Uncommon)
Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Magic 2010 (Uncommon)
Ajani Goldmane
Ajani Goldmane 2WhiteWhite (4)
Legendary Planeswalker — Ajani (4)

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

Magic 2010 (Mythic Rare)
Alluring Siren
Alluring Siren 1Blue (2)
Creature — Siren (1/1)

Tap: Target creature an opponent controls attacks you this turn if able.

Magic 2010 (Uncommon)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Magic 2010 (Uncommon)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2010 (Common)
Ant Queen
Ant Queen 3GreenGreen (5)
Creature — Insect (5/5)

1Green: Create a 1/1 green Insect creature token.

Magic 2010 (Rare)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2010 (Uncommon)
Assassinate
Assassinate 2Black (3)
Sorcery

Destroy target tapped creature.

Magic 2010 (Common)
Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Magic 2010 (Uncommon)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

Magic 2010 (Rare)
Baneslayer Angel
Baneslayer Angel 3WhiteWhite (5)
Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

Magic 2010 (Mythic Rare)
Berserkers of Blood Ridge
Berserkers of Blood Ridge 4Red (5)
Creature — Human Berserker (4/4)

Berserkers of Blood Ridge attacks each combat if able.

Magic 2010 (Common)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Magic 2010 (Rare)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Magic 2010 (Uncommon)
Blinding Mage
Blinding Mage 1White (2)
Creature — Human Wizard (1/2)

White, Tap: Tap target creature.

Magic 2010 (Common)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Magic 2010 (Uncommon)
Bogardan Hellkite
Bogardan Hellkite 6RedRed (8)
Creature — Dragon (5/5)

Flash

Flying

When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.

Magic 2010 (Mythic Rare)
Borderland Ranger
Borderland Ranger 2Green (3)
Creature — Human Scout Ranger (2/2)

When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Magic 2010 (Common)
Bountiful Harvest
Bountiful Harvest 4Green (5)
Sorcery

You gain 1 life for each land you control.

Magic 2010 (Common)
Bramble Creeper
Bramble Creeper 4Green (5)
Creature — Elemental (0/3)

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

Magic 2010 (Common)
Burning Inquiry
Burning Inquiry Red (1)
Sorcery

Each player draws three cards, then discards three cards at random.

Magic 2010 (Common)
Burst of Speed
Burst of Speed Red (1)
Sorcery

Creatures you control gain haste until end of turn. (They can attack and Tap even if they just came under your control.)

Magic 2010 (Common)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Magic 2010 (Common)
Canyon Minotaur
Canyon Minotaur 3Red (4)
Creature — Minotaur Warrior (3/3)

Magic 2010 (Common)
Capricious Efreet
Capricious Efreet 4RedRed (6)
Creature — Efreet (6/4)

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

Magic 2010 (Rare)
Captain of the Watch
Captain of the Watch 4WhiteWhite (6)
Creature — Human Soldier (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.

Magic 2010 (Rare)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Magic 2010 (Uncommon)
Cemetery Reaper
Cemetery Reaper 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Magic 2010 (Rare)
Centaur Courser
Centaur Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Magic 2010 (Common)
Chandra Nalaar
Chandra Nalaar 3RedRed (5)
Legendary Planeswalker — Chandra (6)

+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

−X: Chandra Nalaar deals X damage to target creature.

−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Magic 2010 (Mythic Rare)
Child of Night
Child of Night 1Black (2)
Creature — Vampire (2/1)

Lifelink

Magic 2010 (Common)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter as a copy of any creature on the battlefield.

Magic 2010 (Rare)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Magic 2010 (Rare)
Consume Spirit
Consume Spirit Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Magic 2010 (Uncommon)
Convincing Mirage
Convincing Mirage 1Blue (2)
Enchantment — Aura

Enchant land

As Convincing Mirage enters, choose a basic land type.

Enchanted land is the chosen type.

Magic 2010 (Common)
Coral Merfolk
Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)

Magic 2010 (Common)
Craw Wurm
Craw Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Magic 2010 (Common)
Cudgel Troll
Cudgel Troll 2GreenGreen (4)
Creature — Troll (4/3)

Green: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2010 (Uncommon)
Darksteel Colossus
Darksteel Colossus 11 (11)
Artifact Creature — Golem (11/11)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Magic 2010 (Mythic Rare)
Deadly Recluse
Deadly Recluse 1Green (2)
Creature — Spider (1/2)

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Magic 2010 (Common)
Deathmark
Deathmark Black (1)
Sorcery

Destroy target green or white creature.

Magic 2010 (Uncommon)
Demon's Horn
Demon's Horn 2 (2)
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Magic 2010 (Uncommon)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Magic 2010 (Uncommon)
Disentomb
Disentomb Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Magic 2010 (Common)
Disorient
Disorient 3Blue (4)
Instant

Target creature gets -7/-0 until end of turn.

Magic 2010 (Common)
Divination
Divination 2Blue (3)
Sorcery

Draw two cards.

Magic 2010 (Common)
Divine Verdict
Divine Verdict 3White (4)
Instant

Destroy target attacking or blocking creature.

Magic 2010 (Common)
Djinn of Wishes
Djinn of Wishes 3BlueBlue (5)
Creature — Djinn (4/4)

Flying

Djinn of Wishes enters with three wish counters on it.

2BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Magic 2010 (Rare)
Doom Blade
Doom Blade 1Black (2)
Instant

Destroy target nonblack creature.

Magic 2010 (Common)
Dragon Whelp
Dragon Whelp 2RedRed (4)
Creature — Dragon (2/3)

Flying

Red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Magic 2010 (Uncommon)
Dragon's Claw
Dragon's Claw 2 (2)
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Magic 2010 (Uncommon)
Dragonskull Summit
Dragonskull Summit (0)
Land

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

Magic 2010 (Rare)
Dread Warlock
Dread Warlock 1BlackBlack (3)
Creature — Human Wizard Warlock (2/2)

Dread Warlock can't be blocked except by black creatures.

Magic 2010 (Common)
Drowned Catacomb
Drowned Catacomb (0)
Land

Drowned Catacomb enters tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Magic 2010 (Rare)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2010 (Common)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Magic 2010 (Common)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Magic 2010 (Rare)
Elite Vanguard
Elite Vanguard White (1)
Creature — Human Soldier (2/1)

Magic 2010 (Uncommon)
Elvish Archdruid
Elvish Archdruid 1GreenGreen (3)
Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Magic 2010 (Rare)
Elvish Piper
Elvish Piper 3Green (4)
Creature — Elf Shaman (1/1)

Green, Tap: You may put a creature card from your hand onto the battlefield.

Magic 2010 (Rare)
Elvish Visionary
Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)

When Elvish Visionary enters, draw a card.

Magic 2010 (Common)
Emerald Oryx
Emerald Oryx 3Green (4)
Creature — Antelope (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Magic 2010 (Common)
Enormous Baloth
Enormous Baloth 6Green (7)
Creature — Beast (7/7)

Magic 2010 (Uncommon)
Entangling Vines
Entangling Vines 3Green (4)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Magic 2010 (Common)
Essence Scatter
Essence Scatter 1Blue (2)
Instant

Counter target creature spell.

Magic 2010 (Common)
Excommunicate
Excommunicate 2White (3)
Sorcery

Put target creature on top of its owner's library.

Magic 2010 (Common)
Fabricate
Fabricate 2Blue (3)
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Magic 2010 (Uncommon)
Fiery Hellhound
Fiery Hellhound 1RedRed (3)
Creature — Elemental Dog (2/2)

Red: Fiery Hellhound gets +1/+0 until end of turn.

Magic 2010 (Common)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Magic 2010 (Uncommon)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Magic 2010 (Common)
Flashfreeze
Flashfreeze 1Blue (2)
Instant

Counter target red or green spell.

Magic 2010 (Uncommon)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Magic 2010 (Common)
Forest
Forest (0)
Basic Land — Forest

Magic 2010 (Land)
Gargoyle Castle
Gargoyle Castle (0)
Land

Tap: Add Colorless.

5, Tap, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Magic 2010 (Rare)
Garruk Wildspeaker
Garruk Wildspeaker 2GreenGreen (4)
Legendary Planeswalker — Garruk (3)

+1: Untap two target lands.

−1: Create a 3/3 green Beast creature token.

−4: Creatures you control get +3/+3 and gain trample until end of turn.

Magic 2010 (Mythic Rare)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Magic 2010 (Common)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Magic 2010 (Common)
Glacial Fortress
Glacial Fortress (0)
Land

Glacial Fortress enters tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

Magic 2010 (Rare)
Glorious Charge
Glorious Charge 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Magic 2010 (Common)
Goblin Artillery
Goblin Artillery 1RedRed (3)
Creature — Goblin Warrior (1/3)

Tap: Goblin Artillery deals 2 damage to any target and 3 damage to you.

Magic 2010 (Uncommon)
Goblin Chieftain
Goblin Chieftain 1RedRed (3)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Magic 2010 (Rare)
Goblin Piker
Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)

Magic 2010 (Common)
Gorgon Flail
Gorgon Flail 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Uncommon)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters, you may return target creature card from your graveyard to your hand.

Magic 2010 (Common)
Great Sable Stag
Great Sable Stag 1GreenGreen (3)
Creature — Elk (3/3)

This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Magic 2010 (Rare)
Griffin Sentinel
Griffin Sentinel 2White (3)
Creature — Griffin (1/3)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Magic 2010 (Common)
Guardian Seraph
Guardian Seraph 2WhiteWhite (4)
Creature — Angel (3/4)

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Magic 2010 (Rare)
Harm's Way
Harm's Way White (1)
Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Magic 2010 (Uncommon)
Haunting Echoes
Haunting Echoes 3BlackBlack (5)
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Magic 2010 (Rare)
Hive Mind
Hive Mind 5Blue (6)
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Magic 2010 (Rare)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Magic 2010 (Common)
Honor of the Pure
Honor of the Pure 1White (2)
Enchantment

White creatures you control get +1/+1.

Magic 2010 (Rare)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Magic 2010 (Common)
Howl of the Night Pack
Howl of the Night Pack 6Green (7)
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Magic 2010 (Uncommon)
Howling Banshee
Howling Banshee 2BlackBlack (4)
Creature — Spirit (3/3)

Flying

When Howling Banshee enters, each player loses 3 life.

Magic 2010 (Uncommon)
Howling Mine
Howling Mine 2 (2)
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Magic 2010 (Rare)
Hypnotic Specter
Hypnotic Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Magic 2010 (Rare)
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