Infiltrator il-Kor
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.364 / 5  (44 votes)
Card Name:
Infiltrator il-Kor
Mana Cost:
4Blue
Converted Mana Cost:
5
Types:
Creature — Kor Rogue
Card Text:
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
P/T:
3 / 1
Expansion:
Rarity:
Common
All Sets:
Future Sight (Common)
Time Spiral Remastered (Common)
Card Number:
37
Artist:
Rulings
3/19/2021 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
3/19/2021 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
3/19/2021 Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
3/19/2021 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
3/19/2021 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
3/19/2021 When the last time counter is removed, the second triggered ability of suspend triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
3/19/2021 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
3/19/2021 If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
3/19/2021 If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
3/19/2021 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
3/19/2021 The converted mana cost of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
3/19/2021 A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won’t enter the battlefield with haste.)
3/19/2021 Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
3/19/2021 If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
3/19/2021 Multiple instances of shadow on the same creature are redundant.