Spike Tiller enters with three +1/+1 counters on it.
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.