Крылатый Мимеомант
Крылатый Мимеомант
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Aven Mimeomancer
Mana Cost:
1WhiteBlue
Mana Value:
3
Types:
Creature — Bird Wizard
Card Text:
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Flavor Text:
«Если небеса — наш единственный приют, то я непременно увижу тот день, когда мы все полетим».
P/T:
3 / 1
Expansion:
Rarity:
Rare
All Sets:
Alara Reborn (Rare)
Streets of New Capenna Commander (Rare)
Card Number:
2
Artist:
Rulings
5/1/2009 If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well.
5/1/2009 The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield.
5/1/2009 You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it.
5/1/2009 If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it.
10/1/2009 The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
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