Ignite the Cloneforge!

 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.566 / 5  (38 votes)
Card Name:
Ignite the Cloneforge!
Types:
Scheme
Card Text:
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Flavor Text:
"Heroes innovate. Villains duplicate."
Expansion:
Rarity:
Common
Card Number:
19
Artist:
Rulings
6/15/2010 You can target any permanent an opponent controls, not just a creature.
6/15/2010 The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.
6/15/2010 If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.
6/15/2010 If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.
6/15/2010 If the targeted permanent has Variable Colorless in its mana cost (such as Protean Hydra), X is considered to be zero.
6/15/2010 Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.
6/15/2010 If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.
6/15/2010 If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.
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