March of the Machines
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.312 / 5  (48 votes)
Card Name:
March of the Machines
Mana Cost:
3Blue
Converted Mana Cost:
4
Types:
Enchantment
Card Text:
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Expansion:
Rarity:
Rare
All Sets:
Mirrodin (Rare)
Tenth Edition (Rare)
Archenemy (Rare)
Card Number:
6
Artist:
Rulings
12/1/2004 If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
12/1/2004 If an Equipment becomes a creature, it can no longer equip a creature. If it’s currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment’s equip ability, but it won’t do anything.
12/1/2004 Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
7/15/2007 If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines’s effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff’s ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
10/1/2009 A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its Tap abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

Gatherer works better in the Companion app!

Continue