Phare hermétique
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Arcane Lighthouse
Types:
Land
Card Text:
Tap: Add Colorless.
1, Tap: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Expansion:
Rarity:
Uncommon
All Sets:
Commander 2014 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander Masters (Uncommon)
Mystery Booster 2: Convention Edition (Uncommon)
Card Number:
59
Artist:
Rulings
11/7/2014 The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.
11/7/2014 After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
11/7/2014 Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue