Breakneck Rider
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Breakneck Rider
Mana Cost:
1RedRed
Mana Value:
3

Types:
Creature — Human Scout Werewolf
Card Text:
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Flavor Text:
Only the most skillful riders brave the Breakneck Ride through Kessig.
P/T:
3 / 3
Rarity:
Uncommon
Card Number:
147a
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Neck Breaker
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Neck Breaker
Mana Value:
3

Types:
Creature — Werewolf
Card Text:
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Flavor Text:
He can't outrun what he is.
Color Indicator:
Red
P/T:
4 / 3
Rarity:
Uncommon
Card Number:
147b
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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